David's PoP2 Level Editor
Written by David:
Official Homepage: http://www.freeweb.hu/princepersia/en/index.htm
Level 1 (rooftops): has a lot of unlinked rooms that contain walls/floors.
Level 2 (beach/island/desert): the rooms 9-21 contain some rooms from the level 10 of PoP1. Weird, isn't it?
Level 3 (caverns 1): all 32 rooms are linked. Btw. it's the only level that has a "hole" in it.
Level 4 (caverns 2): room 8 is linked, but it is not possible to go there. Room 30 is unlinked, but contains a wallspike and two walls.
Level 5 (caverns 3): room 24 is linked, but it is not possible to go there.
Level 6 (ruins 1): room 24, 15, 14 and 10 are unnecessary, because in the ruins level, if the up link is zero, the room above is considered empty. (unlike PoP1)
Level 7 (ruins 2): all 32 rooms are linked.
Level 8, 9 (ruins 3, 4): all unlinked rooms are empty.
Level 10 (temple 1): all 32 rooms are linked. You can go to room 26 in shadow mode.
Level 11 (temple 2): Look at room 30. Is this the place where the guards come from?
Level 12 (temple 3): the unlinked rooms contain parts from the previous level.
Level 13 (temple 4): some unlinked rooms contain walls/floors. You can go to room 8 in shadow mode.
Level 14 (Jaffar): room 10 contains a guard. Why? The unlinked rooms contain parts of level 1.
And in PoP1, I think the unlinked rooms contain some rooms from cut levels.
Update: I've made a manual for the editor, and now you can modify the type of each level.
You can download the new version of the editor here: http://www.freeweb.hu/princepersia/en/editor_dl.htm
The manual is in the manual folder (in the zip file) and you have to open index.htm.
I've also added some screenshots: http://www.freeweb.hu/princepersia/en/editor.htm
Update 2: I've made a new version with a better guard editor. The previous guard editor was more like a hex editor.
The editor has been mentioned in many topics, for help and questions, check out the Prince of Persia 2 Forum.