____ _ __ _____ _ | \ (_) / _| | \ (_) | |) | _ _ _ _ ___ ___ ____ ____ | |_ | |) | ____ _ _ ___ _ ____ | __/| '_|| || '_ \/ _|/ __ \ / \| _| | ___// __ \| '_|/ __|| ||___ | | | | | | || | | || (_ | __| | () || | | | | __|| | |__ || || __ | |_| |_| |_||_| |_|\___|\____| \____/|_| |_| \____||_| |___/|_|\____| ------------------------------------------------------------------------------- _ ___________________________________________________| | \ | |_____________ \ ______________________________________ | | | | | | | | | \ | | | | | | | | | \ | |_|_|_|_|_|_|_| \______________________________________________| | |_| Prince of Persia (PAL) FAQ/Walkthrough for Super NES by Christian Wall Version 1.3 (Apr 21, 2004) cwall_85 (at) hotmail.com http://home.swipnet.se/cpg Copyright (c) 2003-2005 Christian Wall ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- 1.0 Introduction 2.0 Basics, etc. 2.1 Brief game information 2.2 Story 2.3 Controls, basics, overview 2.4 Battling 2.5 Items 2.6 Obstacles 3.0 Quick Walkthrough 4.0 Walkthrough 4.1 Level 1 4.2 Level 2 4.3 Level 3 4.4 Level 4 4.5 Level 5 4.6 Level 6 4.7 Level 7 4.8 Level 8 4.9 Level 9 4.10 Level 10 4.11 Level 11 4.12 Level 12 4.13 Level 13 4.14 Level 14 4.15 Level 15 4.16 Level 16 4.17 Level 17 4.18 Level 18 4.19 Level 19 4.20 Level 20 5.0 Passwords 6.0 Big Potion Locations 7.0 Enemies and Bosses 8.0 Miscellaneous 8.1 Training Walkthrough 8.2 Sound test 8.3 NTSC differences 8.4 Cheat menu 8.5 Statistics 8.6 Game credits 8.7 Subjective review 9.0 Final Section 9.1 Version History 9.2 Credits 9.3 Contacting 9.4 Proof-reading 9.5 About the Author 9.6 Copyright Notice 9.7 Final Words Search string ------------- If you want to get to a section fast, bring up the search function of your browser/word editor. To activate the search function, press Ctrl F in most programs, including Internet Explorer. Then type the number of the part which you wish to reach. For example, if you want to read about level 9 in the Walkthrough, type 4.9. You could just type the name of the section in the search function and you will get there eventually. You could just type the name of the section in the search function and you will get there eventually. ------------------------------------------------------------------------------- 1.0 Introduction ------------------------------------------------------------------------------- When I was about 7-8 years old, my mother was studying at the university and she often had a female friend over so they could study together. Her friend always brought a laptop, a big old machintosh. She let my brother and I play on that computer. She had very few games and one of them was Prince of Persia in black and white. My brother and I played a lot when she was there, I don't remember how long we came or if we even understood the game that much, but we sure did have fun with it. When my mother had her exam we moved away from the area, I didn't play Prince of Persia for several years, but then one day, I found a used Super NES version of the game in a broken box in a smelly game shop. I bought the game for 150 Swedish crowns (about $15) and took it home. This was surely three years ago. Now I've made an FAQ for this game, a game which never dies. A real classic which everyone should play. I've tried to include just as much information as possible in this FAQ. A new feature in it is the heavy use of ASCII maps. You can find maps for every level and every section within the levels. In addition to this; two types of Walkthroughs, a very detailed basics section, passwords, descriptions and location for all the enemies and the locations of all the big potions. I really hope you enjoy reading this FAQ. ------------------------------------------------------------------------------- 2.0 Basics, etc. ------------------------------------------------------------------------------- Here, you can find some nice information before starting with the actual game. This section is mostly for beginners of video gaming, but also for advanced players who want to know more about Prince of Persia. ========================== 2.1 Brief game information ========================== System: Super Nintendo Entertainment System Publisher: Konami Developer: Brøderbund Software/Arsys Software Creator: Jordan Mechner Origin: Denmark?/Japan Players: 1 Genre: Adventure Save system: Password, no battery Released in Japan: 3rd of July, 1992 Released in Europe and the U.S as well. Probably within a year later. In this game you take the role as a young man who must travel through twenty different levels in a dungeon within two hours to save a princess. You must think, plan, jump and battle to be victorious. ========= 2.2 Story ========= Prince of Persia takes place in the old Persia, during the time when the land was grand and prosperous. The sultan is out on an expedition and as the rulers of Persia, he has left his daughter and his grand vizier Jaffar. Jaffar is evil and power hungry. His plans are to take control of whole Persia and become its sole ruler. The only thing that stands in his way is the Princess. Jaffar must marry the Princess, but she loathes Jaffar and has fallen in love with a young adventurer from a foreign country. The adventurer is thrown into the dungeons of the palace and the Princess is given an ultimatum. She has two hours to decide whether she should marry Jaffar or be executed. Now it's up to you, to take the role as the Prince, fight your way through the dungeons and save your Princess within two hours of time. ============================== 2.3 Controls, Basics, Overview ============================== I personally think it's hard to define these three categories and to draw lines between them. Here are everything you need to know before starting. If you think there's something missing, please contact me. Battle strategies are found below this heavy part. These are parts included here: - Controls - Controls in battle - Getting started - Levels and section; and tiles, floors - Time limit - Losing energy, dying - Run - Sneak step - Pits and falls - Finishing levels - Passwords - Jump - Standing jump - Standing jump with a grab - Running jump - Running jump with a grab - U-turn -> Jump - Climb down and hanging - U-turn -> Hanging - Slide walls - Bars, openers and closers - Loose tiles - Frog dodge - Pause and the menu - Hidden passages - Mirrors - Energy replenishing - Teleports - Travelators - Password cheating Controls -------- A: Sneak, pick up items, hang from edges B: Jump forward X: Hang from edges Y: Display time left L: Crouch R: Crouch Start: Pause the game Select: Display the menu Up: Jump up, climb edges Down: Crouch, climb down from edges Left: Run to the left Right: Run to the right Controls in battle ------------------ A: Attack B: Parry X: Parry Y: Attack L: Parry R: Parry Start: Pause the game Select: Display the menu Up: Parry Down: Remove the sword Left/Right: Approach/retire Getting started --------------- Input the cartridge in your Super NES and turn on the power. You will first see a Konami logo and then the title screen will show up. The prologue will follow after a couple of seconds. Press "A" on the Super NES controller to proceed to the starting menu. In the starting menu you can choose between Game Start, Continue, Training, Best time and Option. Press "A" to choose whatever from the menu and "B" to cancel your selection. If you choose "Game Start", you will begin from level 1: the beginning. If you choose "Continue", you can input a password. You will get passwords after each finished level. To begin from the level there after you should input the password you got. Input letters in the passwords by pressing "A" while the cursor is lying above the letter. Move the cursor with the directional pad. Choose "Training" if you wish to practise a little, before pressing "Game Start". You will go through five training levels and practise the basic element of Prince of Persia there. Choose Best Time if you wish to see how fast you've completed the levels at best. These times will be erased once you turn off the console. Not if you press Reset though. Choose "Option" if you wish to change some settings in the game. Here you can choose which actions in the game the buttons should be assigned to. The right row concerns action in battle and the left concerns actions outside of battle. Press "A" to toggle between the actions. Choose between Stereo sound and Mono sound. If your television has only one speaker you should choose "Mono", if it has two or more you should choose "Stereo". You can also choose the buttons to repeat or not. If you choose them to repeat, it means that the action you've selected will repeat itself if you keep the button pressed. It will only be performed once while holding the button if you've turned off the repeating function. Choose initialise to make all of the settings in the options menu go back to where they were when you started the game. Levels and sections; and tiles and floors ----------------------------------------- Prince of Persia consists of 20 different levels. All of them must be passed to be able to beat the final boss and finish the game. This game doesn't scroll like many others. It contains of sections: a piece of the level which covers the whole television screen. From this section one or more sections are connected. There're slightly more than 20 sections in each level. Each section is built on three floors which the Prince can move on. Horizontally the section are built upon tiles. There are ten tiles per section. These are often used as landmarks, so you can see how long you must jump and how many steps there are left towards the pit. Time limit ---------- You must finish Prince of Persia in under 120 minutes or you won't be able to face Jaffar and save the princess. Press "Y" to display how many minutes you've got left. Losing energy, dying -------------------- When you start playing you will have three energy units displayed in the lower left corner of the screen. When you've lost all of those, your character dies. When the character dies you will begin from the level entrance and you must redo everything in the level. Run --- This is the way to move in this game. Press right or left on the directional pad and the prince will run in that direction. For each press on the pad, you will move one and a half tile ahead. You can of course run continuously. When it comes to pits, the prince will simply run down them if you don't stop him in time. Sneak step ---------- This move comes in handy when you want to move carefully. With this move you won't simply run into traps or down pits. You will be able to stop before doing something dumb. Hold "A" while pressing left and right to perform the move. Pits and falls -------------- A large part about Prince of Persia is to jump over pits so you don't fall down down them and hurt yourself or die. If you fall one floor, you will not be hurt, if you fall two floors you will lose one energy unit and if you fall three or more floors you will die and must continue from the level entrance. Finishing levels ---------------- To advance from one level to another you must find the level exit. The level exit is often closed and must then be opened. This can be done in two different ways. Either beat a boss or press a switch which looks exactly like the switches that open bars. Passwords --------- After you've finished a level, you will get a seven figures code. This code can be used to reach the next level when you turn off the machine. Select "Continue" from the starting menu and input the password there. Always keep paper and pen ready while playing. There's no battery back-up in this game. Every time you turn on the game it will always be like turning on the game for the first time. Jump ---- There are some different kinds of jumps. First up is the ordinary jump which only helps you get up a floor. Press "up" on the directional pad and the prince will jump right up, just a couple of feet above the ground. If you have a tile right above you and you wish to reach it, this is the way to move. Standing jump ------------- This jump is used to get over pits. Stand just before a pit and press "B". You must often use the sneak step to move so you're just standing on the edge of the pit before doing the standing jump. This jump takes you over pits which measure two tiles horizontally. This jump can also be performed by pressing diagonally forwards and up on the directional pad. Standing jump with a grab ------------------------- This method is used to get over three tiles pits with a standing jump. Sneak to the edge of a pit and then press "B" to jump over it. While in the air you must then press and hold "A" until you reach the other side. You will just miss the edge of the opposite side but grab it with your fingers. Keep holding "A" and then press "up" to pull yourself up. Running jump ------------ Another important jump. This one takes you over three tiles pits normally. Run towards a pit and keep holding the directional button. Press "B" when you're on the tile before the last one towards the pit. You will not jump if you press "B" when you're on the last tile before the pit. Check my ACSII below. You must press "B" here to get over the pit. | ____ _____ | | | | |__| Running jump with a grab ------------------------ With this jump you can get over four tiles pits. Run towards a pit and press "B" while running over the next to last tile before the pit and while in the air, press and hold "A" until you reach the other side. You will grab the opposite edge and then you must press "A" to pull yourself up. U-turn -> Jump -------------- If your standing on a platform with only two tiles you can't normally do a running jump, but there's a special technique allowing you to do it anyway. Stand on the edge of the pit you want to get over. Have your back towards the pit. Then run in the other direction and quickly change direction in a U-turn, press "B" immediately and you'll get over the pit. U-turn and then "B". Climb down and hanging ---------------------- This is important to know if you don't wish to injure yourself. If you want to climb down to section or a floor below yourself, sneak to the edge of a pit, turn around so you stand with your back towards the pit. Then press "down" on the directional pad to climb down. When you climb down a new section, you should hold "A" or "X" while climbing down. Then you will hang from the edge and can climb up again using "up". U-turn -> Hang -------------- This is a move which requires very good timing from your side. This is useful if you want to be as fast as possible. Run towards an edge of a pit and then quickly change direction when your on the last tile before the pit. Hold "A" at the same time and you will probably fall off the edge but grab hold of it and hang there. Slide walls ----------- This is a technique that must be used several time in the game. Hang from an edge by holding "A" (or "X"), then make sure that there's a platform with an edge below you. The height down to the edge must be one floor or less or the prince will die. Release "A" to release the grip of the edge and then quickly hold "A" again and you will grab the edge below. Bars, openers and closers ------------------------- There are lots of bars in Prince of Persia. Some are opened but the great majority are closed. These must be opened by pressing an opener switch which is a tile which is slightly higher than the rest. The bars close in an amount of times that vary from bars to bars. There are also special close switches that close bars when you step on them. Avoid stepping on these switches. Loose tiles ----------- These are found in almost every level. They look exactly like ordinary tiles but they fall if you step on them. If you suspect that there's a loose tile on the floor you're on, you should press "up" and the loose tile(s) will shake. Run over them to make them fall. When you see tiles in the ceiling of a section, jump up to the ceiling to see if there's any loose tile there. To make it fall from that way, you should stand below the tile that shakes and press "up". Then quickly run to the left or right to avoid getting it in your head. You will lose one energy unit if you get it in your head. Loose tiles often neutralise traps like spears traps and deadly shimmers. If it falls on an opener switch, the bars will never close; if it falls on a closer switch, the bars will never open and sometimes block you from reaching the rest of the level. Frog dodge ---------- This must sometimes be used to get under bars that are about to close. Press and hold "down", then press diagonally "forward" and "down". Always hold "down". You will make little frog hops that can take you below bars that are about to close. Pause and the menu ------------------ If you press "Start" the game will freeze and the time will stop counting down. The same effect occurs when you press "Select" but a menu will appear as well. The following actions may be chosen from this menu: "Best time", "Password", "Game end" and "Option". When it comes to "Best time" and "Option", these actions are exactly the same as from the starting menu (read above). If you choose "Password", your password will be displayed. This password is exactly the same as you got when you finished the previous level. If you're about to turn off the machine, you should scribble this password down unless you did it, when finishing the previous level. Choose "Game end" to return to the starting menu. Hidden passages --------------- At some locations in the game, there are hidden passages. These are walls that looks just a little different: a crack, a different colour, etc. You can pass this wall, though it looks solid. Mirrors ------- In level 5 there are several mirrors. Almost every mirror is for decoration, but there is one, which shows up when you've pressed the level exit switch in level 5. You must run jump through it to continue. You will lose almost all your energy and a black and white transparent copy of you will come out from the mirror from the other side of it. Energy replenishing ------------------- Your energy is very vital as you know. You must avoid losing it. There are several ways to replenish it though. There's potions with red bubbles that replenish one energy units and there's big potions that replenishes all your energy and gives you a new energy unit. Pick them up by using "A". When you finish a level you will also get all your energy replenished. Teleports --------- Only available in level 15. Walk into this big portal and you will teleport to another place in the level. The portal is a big frame with white dots flying inside it. It has a sign on top. Two teleports with the same sign lead to each other. Travelators ----------- In some places there're travelators that takes you away. You can't climb up to a travelator and it's very hard to jump from them because it's easy to fall off it. Password cheating ----------------- This is a very easy cheat. As you know, when you die in a level and you're returned to the entrance the time's flowing. To make the counter go back to where it was when you got into the level at first, you should when you die, press "Select" and choose "Game end". From the starting menu, choose "Continue" and a password will be written. This is the same password as the one you got when you finished the previous level from where you're in. Choose "OK" and you will begin the level with just as much time as you had when you entered the level for the first time. ============ 2.4 Battling ============ A very important thing indeed. It requires a proper explanation. Attack - Defend --------------- As written above, you can use "A" or "Y" to attack with your sword and "B", "X", "L", "R" or "up" to defend (parry). I use "A" and "B", but use whatever you find comfortable. Of course, I'm writing about buttons on the controller here. Basics ------ If you've collect the sable you can face an enemy and then you will auto- magically draw your sable if you stand still. Approach the enemy by pressing the directional pad towards him and retire from the enemy by pressing it away from him. When he moves his sword in an attacking motion, you must press (for example) "B" to parry the attack. If you don't, you will be hit and lose an energy unit. When you get close to the enemy you can attack him by pressing "A" or "Y". Easier enemies will seldom parry your attack and they will be hit and lose an energy unit. The enemies' energy units are displayed in the bottom right corner. When the enemy has lost all his energy units, he dies and you can move on. Stop in time ------------ This is very important. When you run towards an enemy you will not draw your sable before you've released the directional pad. If you run into the enemy, he will kill you no matter how many energy units you have. Stop two tiles before the enemy to avoid being injured. If you stop one tile before the enemy, he will not kill you but take away one energy unit from you. Defeating easier enemies ------------------------ In most cases, you must defeat the enemy. Easier enemies, like guards with three or four energy units can be attacked frequently without being able to parry, but others mostly parry your attacks. Even if the easier guards don't attack often, you should beware that they sometimes do and then you must be ready to parry the attack. Easier as well as harder enemies do just as much damage when they attack. The difference is the frequent of their attack attempts, their ability to parry your attacks and their supply of energy units. My preferred strategy against easier enemies is this. Advance them and then repeatedly press the A and B buttons every other turn: B, A, B, A, B, and so forth. The great thing about this is that you secure a black against an even- tual attack and then strike the guard down with the following move. By doing this you can defeat guards in a couple of seconds. Defeating tough enemies ----------------------- The counter-attack is a very useful method to defeat the tougher enemies with 5-7 energy units and minor bosses. Wait for your enemy to attack, parry it, and immediately attack. Most often this results in hitting the enemy. If you meet a minor boss, press a parry button immediately after an attack to avoid letting the boss turn around the counter-attack on yourself. Guards cannot do this though, nor skeletons. Sometimes there can be long chains of counter- attacking when you just alternate pushing "A" and "B" all the time. Just keep doing it and you will get your hit. Not when doing this to Jaffar though. If you want to be risky to mediocre enemies you should after the enemy has parried one of your attacks, attack again, and again and you may hit him. It's very easy for the enemy to hit you when doing this, because you're so vulnerable. Defeating baaaaad enemies ------------------------- For the bad enemies, I recommend you not to counter-attack. The politician is very fast to counter a counter-attack and Jaffar can't be beaten with them. The strategy to be used against the really tough baddies is to parry their attacks and then to wait for half a second or slightly more and then attack by your- self. This often results in a hit. The wall -------- The wall is more powerful than the pen. No, I'm not talking about myself, even though that might be true as well. Heh. If you get a guard towards a wall he is totally defenceless. For each hit you get, the guard will bounce against the wall and then back on you. Just press the attack button repeatedly and the enemy will die in a bit. Even Jaffar with his fat supply of energy bottles is not more powerful than a fly when it comes to walls. Alternative methods to defeat enemies ------------------------------------- Guards hurt themselves on the same things as you do. Push a guard down a pit, into a guillotine, on a spears trap into a pendulum and so forth, that's deadly for him. You can survive a fall of two floors, the enemies can't. Be a pacifist ------------- Seldom a very good idea. If you face an enemy before you've collected your sable, the fellow will very fast approach you and stab you. It doesn't matter how many energy bottles you have, you will die instantly. Never go to a guard without a weapon. During a battle you can press "down" and the prince will put his sword down his side and have the ordinary control scheme. You will then be as vulnerable as if you hadn't collected your weapon at all. You will die after one stab from the guard. To be able to draw your sable again, you must show the enemey your back and then turn around again or leave and reenter the section. Fighting enemies can take time. If you've got the option to avoid the enemy and take another route, it's sometimes better that way. ========= 2.5 Items ========= In the levels there are some different items available. There're mostly potions which have different effects. Pick up the items using "A" or "down". Sable ----- You can find your sword in the basement of the first level. Once you've picked it up, you can battle guards. If you're not armed when facing a guard, the guard will slay you instantly. Potion ------ A small bottle with red bubbles coming out from it. Replenishes one energy unit. It may look like poison as well. Poison ------ A small bottle with blue bubbles coming out from it. Removes one energy unit. Big potion ---------- Replenishes all lost energy units and adds a new one. If you collect one on a level and then die, you must collect it again. There are 16 big potions in the game, but you can only have 15 energy units. There will be four waste potions (you have three from the beginning). Floater potion -------------- Looks like a big potion but it makes you "blueish" and you won't be hurt by falls. You fall very slowly. The effect lasts a couple of second and it's only available in level 12. Upside-down potion ------------------ This potion makes the level turn upside down. The floor will be in the ceiling and you will therefore walk upside-down. The effect is reverted by drinking another one of these potions. These are best to avoid since they don't give you anything but a confused mind. It looks like a big potion is only available in level 14. Warp potion ----------- Looks like a big potion and only available in level 16. If you drink it you will be warped to another place on the level. Instant death potion -------------------- There's only one in the game, in level 18. It looks exactly like a big potion but it kills you instantly. ============= 2.6 Obstacles ============= This is what it's mostly about. There are many different traps, some are deadly, some injure you. Spears traps ------------ These are everywhere. When you get near, several spears shoot out from the ground and if you fall on them or run over them, you die. To avoid dying, you must jump over them with a standing jump, hold "A" to sneak through them or take one step at the time, meaning press forward, stop, press forward, etc. This doesn't guarantee you to survive though. This trap can be disabled if you trip a loose tile on it. Guillotines ----------- These are also very common. Two pieces of metal blades slamming together when you're on the same floor as they are. Run through these when they slam together and it will be messy. You can time your running through them but it's pretty risky. The safest way to do it is to run towards it and stop before it. Then use "A" to sneak towards it. When you take a very short step, you know that you're just in front of it. Hold "A" and sneak through it when it slams together. Crushers -------- A big piece of weight falls down regularly. You can't sneak under it like the guillotine. Sneak towards it and just when it's pulled up, run under it. Kills you bad. Pendulums --------- A big sharp pendulum slashing down on you. Pass it like the guillotine but be very careful with the timing since it's faster. Kills you. Lava ---- Only available in level 10. It forms the floor there. If you fall down it, you die. Flame walls ----------- Only available in level 11. Big flames coming up from the floor regularly. Sneak towards it and stop just before it. Then sneak over it just after the flame's been put out. Kills you. Spinning log ------------ Only available in level 17. When you get near, a log starts spinning. If it hits you, you'll be pushed backwards and lose an energy unit. To avoid it, you must do frog dodges. Press and hold "down" and then while still holding "down" press the directional pad diagonally forward until you get through the trap. Deadly shimmer -------------- A piece of magical shimmer which kills you if you run into it or jump through it. This will be disabled if you trip a loose tile on it. Only available in section 18. ------------------------------------------------------------------------------- 3.0 Quick Walkthrough ------------------------------------------------------------------------------- This is the Quick Walkthrough and it's very small and quick. I only list how to reach the end of the level and the solution to the major problems. For all levels you will notice code words. A letter followed by a number. The letter stands for a direction and the number says how many section or screens you should move in that direction. As you may now, this game seldom scrolls. You move between sections in the levels. That is what I mean with sections. The letters then: D = Down L = Left R = Right U = Up Lets do a test round. If the walkthrough says: D1 - R2 - Press switch - U3 This means that you should climb down from the starting point into the section below, then from this section, move two screens to the right. In the section you will appear in, you should press a switch. After you have pressed the switch, you should climb up three sections. This walkthrough also lists the big potions: the potion which replenishes all your lost energy and give you an additional energy unit. If it says - Intersection - it means that there's a fork in the road. On the row below you will find the two ways to reach the goal. If you get stuck, I refer to the full walkthrough. Level 1 ------- D2 - L5 - D2 - L1 - D2 - R3 - Get sable - L3 - U2 - R1 - U2 - R7 Level 2 ------- L3 - U1 - L8 - U1 - L1 - D1 - U1 - R2 The big potion is found during the way. Level 3 ------- R1 - U1 - R1 - Press switch - L6 - D1 - L1 - R1 - U1 - R1 - Push skeleton off the edge - D1 - Push skeleton down the pit - L1 - D1 - R1 - L1 - U1 - L1 Big potions: R4 - L3 - U1 - R2 - U1 - D1 - L1 - Press switch - L6 - D1 - L1 - R1 - U1 - R1 - Push skeleton off the edge - D1 - Push skeleton down the pit - L1 - D1 - R1 - L1 - U1 - L1 Level 4 ------- R1 - U1 - R2 - Make ceiling tile fall on switch - L6 - Intersection - Quick: D1 - R1 - Make tile fall on switch - L2 Big potion: L3 - U1 - R1 - Make tiles fall - D2 - R1 Level 5 ------- L4 - Make tile fall on switch - R3 - D1 - R2 - U1 - R4 - D1 - R1 - U1 - L1 - Press switch - R1 - Intersection Quick: L1 - Jump through mirror - L4 Big Potion: Do running jump from middle floor over chasm into the wall - R1 - L2 - Jump through mirror - L4 Level 6 ------- L1 - U1 - L1 - U1 - Make tiles fall down - R3 - Press switch - D1 - R2 - U1 - R5 Big potion: L1 - U1 - L1 - U1 - Make tiles fall down - R3 - Press switch - D1 - R1 - D1 - L1 (through hidden passage) - U2 - Press switch - D1 - R2 - U1 - R5 Level 7 ------- R2 - U1 - D1 - L1 - U1 - L1 - D1 - L3 - U1 - L3 - Make tiles fall - R1 - U1 - Intersction Quick: L1 Big potion: U1 - jump to the ceiling to the extreme left to reach hidden area - L1 - R1 - D1 - L1 You can't get the other big potion and you'll see why, during the way. Level 8 ------- L1 - Press switch - R2 - L2 - U1 - R1 - U1 - L1 - Press switch - R1 - D1 - R1 - Press switch - L1 - U1 - L1 - R3 - D1 - Make loose tile fall - R5 - Press switch - L1 Big potion: L1 - U2 - L1 (through hidden passage) - R1 - D2 - Press switch - R2 - L2 - U1 - R1 - U1 - L1 - Press switch - R1 - D1 - R1 - Press switch - L1 - U1 - L1 - R3 - D1 - Make loose tile fall - R5 - Press switch - L1 Level 9 ------- L3 - U1 - L7 - D1 The big potion can be found in the section before the boss enemy. Just search around the centre and you will find it. It's invisible to you. Level 10 -------- L2 - U3 - Intersection Quick: R1 - U1 - L1 - U1 - R2 - Press switch - L1 - U1 - R1 Big potion: Stand to the extreme left and jump to reach hidden area - L1 - R1 - U1 - L1 - U1 - R2 - Press switch - L1 - U1 - R1 Level 11 -------- R3 - D1 - R2 - U1 - L2 - Press switch - R2 (on the lower floor) - D2 (jump towards the opposite wall) - R2 - D1 - R2 Big potion: R1 - U1 - R4 - Let loose tile fall - D1 - L2 - Press switch - R2 (on the lower floor) - D2 (jump towards the opposite wall) - R2 - D1 - R2 Level 12 -------- R4 - Make tiles fall - R1 - Do a running jump back to the left section's middle floor - L4 - Drink floater potion - D2 - R2 The big potion is found during the way. Level 13 -------- L2 - D1 - R2 - Press switch - L1 - D1 - L1 - Make tile fall on switch - R2 - Intersection Quick: Choose upper path - R1 - U1 - L1 - Get up on high floor - R5 - Get up on high floor - L3 - U1 - L1 - Press level exit switch - R1 - D1 - R1 - L1 - R1 - Wait 15 sec for mouse - R2 - U1 - L4 Big potion: Choose lower path - R2 - Make tile fall on switch - L1 - U1 - L2 - U1 - R1 - L1 - D1 - R6 - Get up on high floor - L3 - U1 - L1 - Press level exit switch - R1 - D1 - R1 - L1 - R1 - Wait 15 sec for mouse - R2 - U1 - L4 Level 14 -------- L2 - U1 - R3 - U1 - R1 - Go down to the spears and through hidden passage - R1 Big potion - L1 - Press switch - L2 - D1 - L1 - Make tile fall - R1 - U2 - L2 - Intersection Quick: D2 - L1 - Press switch - R2 Big potion: L1 - D1 - L1 (Through hidden passage) - D1 - L1 - U1 - R2 - D2 - L1 - Press switch - R2 One of the Big potions will be reached during the way. Level 15 -------- In this level there are teleports. Teleports are referred as "T". "T" may be combined with "L" and "R", which means "Left teleport" and "Right teleport". "LT" means that you should choose the left teleport in the section. L1 - U1 - R2 - D1 - R1 - T - RT - L1 (through upper path) - Press switch - R1 - D2 - R1 - T - R1 - U1 - R1 - Press switch - L1 - Intersection Quick: LT - RT - Press switch - T - LT - D2 - L1 - T - LT - L4 - R2 - Defeat your copy - L2 (step over invisible tiles) Big potion: RT - R1 (through hidden passage) - L1 - T - LT - RT - Press switch - T - LT - D2 - L1 - T - LT - L4 - R2 - Defeat your copy - L2 (step over invisible tiles) Level 16 -------- R3 - U1 - L1 - U2 - R1 - Intersection Quick: U2 - L5 Quick, Warp: D1 - R1 - L3 Big potion: U2 - L2 - D3 - U1 - R1 - RD1 - U1 - R1 - U2 - L5 Big potion, Warp: D1 - R1 - D3 - U1 - R1 - RD1 - U1 - R1 - D1 - R1 - L3 Level 17 -------- L6 Big Potion: L2 - U2 (through hidden passage) - R1 - L1 - D2 - L4 Level 18 -------- L1 - U1 - R1 - Make tiles fall on shimmer and opener - L1 - R3 - U1 - L4 - Intersection Quick: U1 - L1 - R3 - U2 - Press switch - D2 - R2 - U2 - Press switch - D1 - U1 - L1 Big potion: L1 - R1 - U1 - L1 - R3 - U2 - Press switch - D2 - R2 - U2 - Press switch - D1 - U1 - L1 Level 19 -------- L2 - U2 - R2 (use upper path) - Make tile fall on switch - L2 - D1 - L2 - Make tile fall on switch - R2 - U1 - L1 - Make tile fall on switch if you want the big potion - U1 - R1 - Make tile fall on switch - L8 The big potion is found on the way. Level 20 -------- L4 ------------------------------------------------------------------------------- 4.0 Walkthrough ------------------------------------------------------------------------------- This is the walkthrough. Here you find detailed descriptions of how to clear every level in the game in under two hours. As you might have noticed, the levels in Prince of Persia is divided into sections. One might say screens or rooms. The game doesn't scroll as many other games do, it switches between sections. I've divided the walkthrough into sections to make it easier to understand. I've also made an ASCII map for the section in question so you always know which section I'm referring to. To give a clear overview I've also put all the small ASCII maps together into one large ASCII map showing a whole level. These may be hard to understand but if you look at it for some time and use the legend above it, I'm sure you will find it very helpful. You can find a full legend further below. For each level you finish you will get a Password. When you turn off your Super NES the game progress will be deleted. If you input the passwords you get, you will begin from the same level you quit from. If you don't want to play a certain level, you can skip it by checking the Passwords section and inputting one of my passwords. Then I have one major game pointer. If you want to make it as easy as possible to get to Jaffar within the two hours you get; when you die, press "Select" and input the password you received when you finished the previous level. If you're on the first level, choose "Game End" and then restart the game. Reaching Jaffar within two hours is tough when you try to achieve it your first time. Legend for the ASCII maps ------------------------- All level walkthroughs have ASCII maps. You can find a full legend to these maps below. All of the level ASCIIs have their own legend where only those signs available on that map are explained. The legend below is very confusing. There's really no point in looking at it. > = Level entrance when the path goes to the right < = Level entrance when the path goes to the left _ = Ordinary tile # = Part of the structure | = Wall or level edge = = Lava * = Teleports + number 3 = Guard with three energy units 4 = Guard with four energy units 5 = Guard with five energy units 6 = Guard with six energy units 7 = Guard with seven energy units + = Lethal potion A = Pendulum B = Bars C = Switch that closes bars D = Deadly shimmer E = Level exit F = Poison G = Flame wall H = Hidden passage I = Black skeleton J = Brown skeleton K = Upside-down potion L = Loose tile M = Mirror N = Mirror which appears after level exit has opened O = Switch that opens bars P = Potion Q = Floater potion R = Big potion S = Spears trap T = Travelator U = Crusher W = Guillotine X = Switch that opens level exit Y = Spinning log Z = Warp potion =========== 4.1 Level 1 =========== This is the first level in Prince of Persia. You get thrown into the dungeon and must now get to the top of the palace where Jaffar is holding your Princess captive. Your first task is to collect your sable and slay the guard, guarding the path to the upper level. The first, second and third levels are played in a dungeon like environment. It's a dark and gloomy dungeon where piles of bones and fetters are shattered in thin passages. Sections: 23 Sections you must pass: 18 Sections you must pass to get all big potions: - Max energy thus far: 3 Big potions: 0 Enemies: 2; 3:2 _ = Ordinary tile # = Part of the structure | = Wall or level edge 3 = Guard with three energy units B = Bars C = Switch that closes bars E = Level exit L = Loose tile O = Switch that opens bars P = Potion S = Spears trap X = Switch that opens the level exit 1 4b 4a \__________ | | ########## You begin here -> B ## ____________________#______ ## 7 6 #P_____ ___ ____3_B ___## | | ##### __###_ #######____ ##### - 2 ______________________________#_______L##____L_P######__L__# #OL___LL_B O__LL__B O__B__O ______ #### ## 8 - #_ ### _##____C _O_______ ###___L __O_#### ######__________ <-\ #___ __######## ########____L#### ########SS############### | 11 ###_ ########## #######_P____#### ###\ | | 9 - ###_ ######## ############### ### 5 | | | __________###_ #######______###############____###\ 4 3 | ## #########_ ##### 5a | ## ____________##### - 10 | ___________________________/ ## _################ 7a / ____________________ ## __ ### 14 15 16 | ##########X # ## _ ### - 12 | | | \----> _______3______E____# ##__ _ ###______________________________ #################### ### _ SABLE # ###_______________________________ # | | #################################______# 17 18 | 13 1 - Now the game starts, you are thrown into the dungeons and must now save the Princess from the evil Jaffar. You must reach the place in under two hours to save the Princess from her death. In the first section you shall run to the hole in the floor. __________ This is the |##########| start ----> |B ##| |#______ ##| 2 2 - When you've fallen down the next floor, jump to the left and then get down to the lower level. One of the tiles here: the one that shakes when you jump on the floor, will fall down if you stand on it or run over it. Run straight to the wall and let it fall. Hold the A button at the same time as you walk to sneak towards the recently opened pit, turn around, push down and you will come to the next section. The barred door in here, can't be opened right now. 1 Cannot be _______ __ opened at - B ___##| the moment |____ #####| |####__L__#| 3 3 - If you go to the right you will discover a guard in section 17. This fellow will strike you down if you come near him unarmed. And you have no weapon so let's go and collect your sable, shall we not? Then go to the left and jump up using "up" on the directional pad to get to the higher floor and section 4. 2 ______ ___ 4 <- #### ##| |__________ -> 17 |##########| 4 + (a,b) ---------- You can take two ways to the next section. I begin with the fastest way. Run towards the pit in the middle. Don't fall down it, then you will die instantly. Stand on the second tile to the right of the pit and jump to the tile just to the left of the pit. Stand on it and the bars will open up. Run into the next section. If you jump up into the ceiling in section 4, you can see a tile that shakes. If you jump up into it, it will fall down on you. Qucikly run away after the jump to avoid loosing an energy unit. This is an alternate path to section 5. It's completely unnecessary to take this way, unless you've lost two energy units. There is one bottle in the section above the fourth section, this section I call 4a, and one bottle in the section to the left of section 4a. That one is referred to as section 4b. When you've climbed to section 4a, turn to the right to collect the bottle and then to the left to start climbing, use "up" to climb to the uppermost floor. Don't jump over to the guard. Your dear Prince can't handle any east Asian material arts so he will be slain without his sable. Then run to the left and collect the other potion in the upper right corner. Continue to the lower floor and stand on the rightmost tile and fall down to the fifth section. 4b 4a | | __________ __________ |#P_____ _____ ____3__B -> 2 |##### __##|#_ #######| |#_______L#|#____L_P##| 5 <- B__O ______ -> 3 |### ######| |###SS#####| - 4 5 + (a) ------- Time to continue. You will see two switches that open bars. The upper one opens the bars to the right and the middle one opens the bars to the left. Carefully jump down to the middle floor. Don't push B. Then step on the switch that opens the left bars. See the tile over the pit? This one falls down if you step on it. Stand on the edge of the pit and jump over the pit and the loose tile. Then get over to the leftmost wall and jump up to the open bars. A fall down the pit means death. 5a ________L_ 6 <- B O___B -> 4 |___L __O_#| |### #####| |### ###| |### ###| - 5 |###____###| 6 + (a) ------- The tiles that form a bridge are loose so quickly run over them to the next section. If you need some life go to the lower floor in section 6 and stand on the rightmost tile to drop down into a small room. Then continue to section 7. __________ O__LL___B -> 5 7 <- _____ ###| - 6 |####____L#| |###_P____#| |##########| - 6a |##########| 7 + (a) ------- Start by standing on the opener to the bars. It's positioned two tiles to the right from the pit in the middle. There's a closer just to the left of the pit. Sneak (the A button) to the edge of the tile just to the right of the pit and then make a regular "B" jump to the other side. You will then be able to reach the bars without touching the closer. __________ 8 <- B 7 - |____C _O__ -> 6 |##### ####| |##### ####| |### ##| - 7a |##______##| 8 - The bridge on the upper platform consists of loose tiles. Stand on the closest and get down to the lower area. Jump over the pit using a regular "B" jump. Sneak to the edge of the pit by holding A. Turn around so you have the back towards the pit and then press "down" to get into the next area. If you simply jump down the pit you will lose. __________ |#OL___LL__B -> 7 |#_ ### _##| |#__ __###| 9 9 - Just press "down" here and you will climb down one platform after the other. Remember not to jump or fall from here. It'll do you no good. 8 ____ _____ |###_ #####| |###_ #####| |###_ #####| 10 10 -- Run to the left. I'm beginning to doubt my section system. 9 ____ _____ |###_ #####| 11 <- _____#####| |##########| 11 -- Run and sneak towards the edge of the leftmost tile, turn around and climb down. __________ |## ######| |## _______ -> 10 |## _######| 12 12 -- On the higher level, sneak to the other edge of the platform, turn around and press down to climb down. Climb down the next couple of platforms as well. 11 __ _______ |## __ ###| |## _ ###| |##__ _ ###| 13 13 - 16 ------- Four section at once here. Last episode before you get the sable. You shall only climb down the last platforms in section 13. Then run into and through sections 14 and 15. When you get to the last room, drop down and pick up your weapon. Use the A button or down to grab it. 12 ____ _ ___ __________ __________ __________ |### _ | | | SABLE #| |###_______ __________ __________ ____ #| |##########|##########|##########|###______#| | | | | 13 14 15 16 The backtrack (17-3) -------------------- Now it's time to backtrack the whole way to the beginning of the level. Simply do as you just did but the other way around. There are some things that is different. In section 8 for example. Jump up to the upper floor, then jump over the gap so you reach the opener in the upper-left corner. Just before the opener, there's a loose tile. __________ |#OL___LL__B -> 7 |#_ ### _##| |#__ __###| 9 When you come to section 3, the third room you came to, you must go to the right to advance in the game. Brace yourself for a sword fight. 2 ______ ___ 4 <- #### ##| |__________ -> 17 |##########| 17 -- It's you in the left corner, it's a simple private soldier in the right. Now you must fight. If you took the way past section 4a you will have seen a soldier already and maybe you have even fought him. If you approach him, you will automatically draw your sword and this enables you to fight and unables you from letting the soldier slaying you in one chop. To approach him, move towards him; to retire, move away from him. To parry press up or B, to attack press A. This is really easy so you can practically just go to him and repeatedly press A. But we want to it with a little style and grace, don't we? Approach, if you wish or let him do it. Wait until you see his sword move in an attacking movement. Then you shall instantly parry the attack. This leaves the private very vulnerable and you can attack and hit if you do it directly. In short. When you see his sword move, press B and then directly A. Do this three times and your enemy will come to a better place than this dungeon. Continue to the right. __________ |##########| 17 <- ________3_ -> 18 |##########| 18 -- You can find the switch that opens the Level Exit in the upper left corner. Then simply press up when you're in front of the door to escape the first level. __________ |X #| 17 <- ____E____#| |##########| =========== 4.2 Level 2 =========== The second level is played in the same environments as the first one. It's not too many differences. Here you run into more guards, there are more long jumps and it's kind of trickier to open the level exit. Sections: 24 Sections you must pass: 17 Sections you must pass to get all big potions: 17 Max energy thus far: 3 Big potions: 1 Enemies: 7; 3:4, 4:3 < = Level entrance _ = Ordinary tile # = Part of the structure | = Wall or level edge 3 = Guard with three energy units 4 = Guard with four energy units B = Bars C = Switch that closes bars E = Level exit L = Loose tile O = Switch that opens bars P = Potion R = Big potion S = Spears trap X = Switch that opens level exit 7 6 5 3a | | | | ________________________________________ /--> B_C_L_O___B ################### 3 2 | ###_ #####__3_____O___ _______ ##### / | |--> _______P_############_ #######_ __P__#____________________ | #_ _______ ####### ## | 4 - ## ___________ _____3_____LL____<____## | ##__###########___ ## _______########### | # ______##______ # | 2b - # _3______ _P__ # - 2a | | #SS########SS####__# 1 | | \_______________________________________________________________________ \ | | 15 14 17 11a 10b | | | | | | | __________________________________________________ | ##################### ################## ### 9 8 | # _________ ________E___________3 ###### ### | | | # _######## _ ####_ ######## _S______##P__L#____________________ | # ____X_ ### #______ ########___ _____ ##### ____ <--| # ###### ### _______ ________4___________ #####__L_____4______ # | #S__4__________####### #################### _R______############S__ <--/ ## ##### 10a - ##### ### | | 12a - ## ##### \ | ##### ### \ 16 13 ##___##### 12 11 ###__SS### 10 1 - Go to the left. __________ ##| 2 <- ___<____##| |##########| 2 + (a,b) --------- Just in front of you when you enter this section, you will see two loose tiles. Whatever you're going to do, run over the two loose tiles and defeat the guard. I suppose you know how to do, since you must have beaten at least one before. This is a regular three energy units guard. Go to the left when you've defeated him, if you simply wish to carry on with the walkthrough. If you've lost energy or simply wish to discover everything, you can take the way that's going down, below the path with the guard. In section 2a, go to the right on the upper floor, sneak to the edge, turn around and climb to the next floor. Get the potion with "A" and then move towards the edge before the pit with the spears in it. If you fall down here, you die instantly. Do a "B" jump over the pit and continue into the next section if you feel like doing some sword training. In section 2b there's a simple guard with three energy units. Beat the guard. If you wish, you can be a little sadistic and push him down to the pit with the spears in here. When he is defeated, remember to carefully sneak to the edge before the spike pit in here and then climb to the plat- form above and jump into section 3. Remember that you must do the climb to the left. __________ |# 3 <- _3_____LL_ -> 1 ________ _|# _______#| |# ______#|#______ #| 2b - |# _3_______ _P__ #| - 2a |#SS#######|#SS####__#| 3 + (a) + 4 ----------- From this section, you can choose between two ways to take. We start with the faster one (It think it's quicker). Locate the ledge in the upper left corner of the screen. Climb it, by standing in front of it, but below it. Then run to the left, into section 4. In section 4, run along the path in the higher part of the screen and then you must get to the other side: to the left portion of the section. Get here by either doing a running jump or an ordinary jump from the edge of the platform. To make a running jump, you must run and press the B button when passing over the tile before the last tile on the path. The easier way is to sneak towards the edge of the path and then making a standing jump with "B". Then you must hold "A" when you have left the edge of the path and you will grab the edge of the opposite side. Terrific. Then just climb to section 5. Another way to reach section 5. From section three, jump up to the ledge in the upper left corner of the screen. Stand on the right edge of this path and turn so you face the left. Then climb, to the tile above you in the next section. From here, you can see a potion to the right. Grab it if you're low on energy. Then go to the left into section 5. Sorry for the long description, I just wish to teach about the different jumps. __________ |##########| 5 5 <- _ #####| - 3a is section 3a __ ______|#_ __P__#| |#_ ________ ######| - 3 4 - |## ____________ ____ -> section 2 |##__######|#####___ #| 2b 5 - If you come from the right, run to the edge of the path and make a "B" jump over the gap. If you come from below, climb to the middle floor and either way, run to the left. __________ #########| 6 <- __ ______ -> 3a |#_ ######| 4 6 - Here's a battle to be fought. It's a simple "3" guard, so no sweat. If you are insecure about the battle system, remember to parry with "B" as you see him attack and then quickly attack with the A button. There's an opener to the bars just two tiles to the left from the right. Press it and enter the opened bars. __________ 7 <- B |__3_____O_ -> 5 |##########| 7 - The tile in the middle, is loose. Now you know. Locate the opener which is positioned some tiles from the right and the closer near the bars on the left side. If you want to do this quickly, you must run over the opener and just when you've passed it, you must press "B" so you will jump over the closer. Then get through the bars to the next section. Alternatively you can run to the loose tile and it will fall. Hold "A" and you will grab the edge of the left platform and you won't loose any energy. Grab the potion to the right if you wish, then run to the left and you're out of here into the eighth section. You can't return to the sixth section once the bars have gone down. __________ 8 <- B__C_L_O___B -> 6 |###_ #####| 8 <- _______P_#| 8 - If you come from the higher level, don't jump towards the guard on the other side of the room. Instead, just fall to his level. If you come from the lower level, you must keep the A button pressed as you walk over the spikes or you will die. When you're on the same level as the guard, approach him. This is a guard with four energy units. He's a little tougher than the yellow guard with three energy units. Remember to parry as soon as he tries to attack and then quickly counter-attack. Don't let him stab you into the spears below or there will be a mess. You can actually make him drop onto the spikes, but that wouldn't be nice. To be able to switch side with the guard, you must walk into him. When the guard is defeated, run to the left. __________ |# ____B -> 7 9 <- 4______ #| |#######S__ -> 7 9 - The sixth tile from the right is loose. Step on it and fall down. Run to the left on the lower floor until you get into the next section. When in section 10, grab the big potion here with "A" and then return into section 9. This potion isn't like a regular one, this one refills all of your energy units and gives you a brand new energy unit. You will now have four of them. Remember that if you die on this level, you must collect it again. In section 9, climb to the upper floor and get to the left. __________ 10 <- __ ####| |##__L_____ -> 8 10 <- _____#####| 10 + (a,b) ---------- If you need a potion, you can enter 10a. The second tile to the right in the ceiling. Jump up into it and then quickly run to the right to avoid loosing another unit. Climb up into 10a and get the potion. Then get back down. Go to the edge of the path and jump to the other side. Now run to the left. __________ |##### ###| |##### ###| - 10a ___##P__L#| ___ -> 9 11 <- _____ ###| - 10 |##### _R_| |##### ###| |##### ###| - 10b |###__SS###| 11 + (a) -------- Another battle with the "tougher" type of guard. Defeat him like the one before. Run to the of left his slain corpse if you don't give the tiny behind of a small mammal what's above you. If you do care, climb to the upper floor in section 11, then climb up to section 11a. Climb to the right. Just in front of you, you will have a bunch of spikes. Run over these and you're dead, sneak (by holding "A") and you'll be quite alright. To the right lies section 10a, this is only a blind alley. Don't try to jump up to the guard. You may be pushed down in an instant. But you might make it if you repeatedly press A just after you've gotten up. If you make it, then run to the left into section 17 and run through this section as well. Follow the walkthrough from section 14 then. __________ |##########| 17 <- _____3 #| - 11a |### _S___ -> 10a |###___ 12 <- ___4______ -> 10 |##########| - 11 12 + (a) -------- Now it's time for one of those "three tiles jumps" again. You must either make a running jump or a standing jump with a grab at the end. When you've done the jump. Jump up the higher ledge if you wish to continue with the walkthrough or select the middle ledge if you wish to have some fun with a gun... I mean guard. If you choose to climb up a ledge, you will only get to a blind alley in section 17. __ _____ 13 <- __ #####| 13 <- __ _____ -> 11 |## #####| |## #####| |## #####| - 12a |##___#####| 13 -- If you come to this section from the upper floor, simply run to the left. Then climb to the section above. Climb there to the left. You will continue with the main objective then. If you wish to have some battle training you've come from the middle floor. Run to the left into section 16. There's guard in this section which you can defeat. Beware the spears in here. 14 14 __ _ ___ |## #____ -> 12 |## _____ -> 12 16 <- _____#####| 14 -- If you reach this section from the thirteenth, from below, make a sneak step (holding "A") to the left, turn around and climb up to the middle floor. If you fall down, you die. When on the middle floor, do a running jump or a standing jump with a grab over the pit and then run to the left. __________ |##########| 15 <- __ _____ -> 17 |## _ ###| 13 13 15 -- Run to the edge, break in time, turn around, and climb down. __________ |##########| |# _______ -> 14 |# _######| 16 16 -- Don't fall down to the left or you'll die, don't fall down to the right and you won't die, but it will be annoying even so. Press the opener on the right side of the platform. This opens the course exit. Now jump back to section 15, run back into section 14, jump over the pit and into section 17. 15 _ _______ |# ____X_ #| |# ###### #| |#S__4_____ -> 13 17 -- Simply run to the level exit and press "up". __________ |# ###| 14 <- ___E______ -> 11a |#_ #####| 12 =========== 4.3 Level 3 =========== Same environment as in the second level. There are not many guards, but instead you get to encounter the invincible skeletons and also some of the deadly guillotines. Remember to collect both big potions. Sections: 23 Sections you must pass: 13 Sections you must pass to get all big potions: 19 Max energy thus far: 4 Big potions: 2 Enemies: 3; 4:1, J:1, I:1 > = Level entrance O = Switch that opens bars _ = Ordinary tile # = Part of the structure | = Wall or level edge 4 = Guard with four energy units P = Potion B = Bars R = Big potion E = Level exit S = Spears trap F = Poison U = Crusher I = Black skeleton W = Guillotine J = Brown skeleton X = Switch that opens level exit L = Loose tile __________ 11 10 6 7 # R_###### | | | | #__WWW_ # - 9 ________________________________________###_L____# /--> L________ ______ ____ ___ _ O ______ # | ######## ###### ###_ ### # # ###### # - 8 | S____######## #####_ ###_ ### # # ###### #__________ | _ ######## #####_ ____ ### # # ###### ## # | _ ######## _ _ ###_ ### # # ###### __ # | #_____W_______>_________###_________ _______4___##_____JR_# | ###### ##\ | | | | ###### ## 3 | | | 1a 1 2 ######SS## - 3a 4 5 | | \________________________________________________ \ | | 14 13 | | | | ______________________________ | 16 15 #__OLL___B__ _LLO__ L__PB <--/ | \ F___ #### _____I_ ### _### - 12 __________P___ #### ######_ ### S_### _X______________#### ###### ### _#### ## ############ _L___________ _ ### - 17a 17 in the ##__E_______ ### ____# ######## ____### middle #_ ### _#### ######## _###### #__ ##_________U__ ## ___P_## ###O_B______O______##S_####### | | | 18 19 17b 1 + (a) ------- To get into section 2 you must go to the right. If you go to the left, you'll find not much of interest. You can practise passing through a guillotine in here if you wish. 11 10 _ _____ ___ ____ |_ #####|### ####| - 1 1a - | #####|### _ |#_____W________>_____ -> 2 2 - To get two big potion, follow the walkthrough. To just finish the level, climb to section 6 above section 2 and then go to the left into section 10. Scroll down and follow the walkthrough from there. If you wish to get both of these big potions for two additional energy units, climb up the closest tile in section 2 and then to the one above. Do a "B" jump to the right and then run to the edge of this platform. Then carefully climb down this platform and go to the right into section 3. 6 __ ____ |#_ ____ _ ###_ 1 <- ____###___ -> 3 3 + (a) ------- Run to the pit in the middle and carefully sneak to the edge of it. Press B and you'll jump over it. Go into section 4. 7 7 ___ _ _ 3 - |### # # |### # # 2 <- ______ __ -> 4 |###### ##| |###### ##| - 3a |######SS##| 4 - A guard will attack you when you enter this section. Stab him four times and parry his attacks. Go to the right and climb into section 5 when he is defeated. 8 8 ______ _ ###### # 3 <- ###### _ -> 5 _____4___# 5 - When you step on the floor of this section, a brown skeleton will arise and battle you with his sword. His battle style is rather sophisticated for being undead, I think. He behaves pretty similar to the guard with four energy units, but he attacks more frequently. As soon as you attack him with success he will fall into a pile of bones. After a couple of seconds he will revive again. Start with attacking him and when he's down, go to the big potion and pick it up. Turn around either before or just after you've picked it up or the skeleton will revive and stab you in the back. Just after you've drunk the big potion, it will revive and you must "kill" it again. Then quickly run back into section 4 before he gets a chance to attack you again. __________ |# #| 4 <- _ #| |#_____RJ_#| Now simply run back into the second section and get up on the platform here. Then climb up onto the platform and stand on the very right edge of it, facing left. Climb up to section 6. __ ____ |#_ ____ _ ###_ 1 <- ____###___ -> 3 6 - Climb up to the upper floor and stand on the right edge. Hold "A" and move to find the perfect position. Then make a simple "B" jump into the right section: section 7. This trail leads you (later) to another big potion. If you don't wish to have another big potion, run into section 10 instead of 7. __________ 10 <- __ ____ -> 7 |## ###_ |#_ ###_ 2 2 7 - Run to the very right side of the platform which you're currently standing on. Then press "B" to jump to the middle platform and "B" again to jump to the platform with the opener on top. Ignore the opener for now. Be sure to stand on the right edge of this platform and then jump to the right. You will land in section 8. __________ 6 <- ___ _ O -> 8 |### # # |### # # 3 3 8 - Run to the middle of this platform and jump here to make a tile in the ceiling fall down. Remember to quickly run to any side to avoid it. Then jump up into the above section. 9 ____L_____ 7 <- ______ #| ###### #| ###### #| 4 4 9 - Now run to the right and climb up to the middle floor. Now there's a mean task. Hold "A" and move towards the first guillotine. When you can't move anymore without climbing into the guillotine stop and pay attention. Just when they slam together, hold A and press left. You will be fine. Make an "A" step towards the next scissor and you will be just in front of it. Repeat the process for this one and the last and then jump up to the big potion and grab it. Then do the exact same thing but from the other side to get out from here. When you've left section 9 and you're in section 8, go to the left side of it and jump into section 7 and stay put on the opener. __________ |# R_######| |#__WWW_ #| |###_L____#| 8 The jump combo (7-11) --------------------- It might be worth practising this jump and locating all ledges before attempting it, because if you miss one single jump, you die. If you've followed this walkthrough, you should be standing on the opener switch in section 7. Look at the map and see the path which you should take to get from the opener to the right, all the way to the bars on the left part of the map. Except the two first jumps, all of the jumps must be running jumps or you will not make it in time before the bars are closed. All of the steps are explained below and everything must be done very quickly. - When on the opener, sneak to the left part of the platform and press B to get to the middle platform. - Then quickly press B again to get to the main path. - You're still in section 7. Now press "left" and don't release until you've finished the whole task. Press B when you're just on the second platform from the left and you will make the first jump into section 6. To finish the following running jumps, you must hold "left" all the time and press "B" while running over the tile that's two tiles from the edge. (the tile which is before the outermost tile) - When in section 6, do a running jump to the left portion of the screen. Run into section 10. - Run over the path here and do the running jump over the gap. Continue into section 11. - You only have one chance in here. Don't hesitate. The last tile here is loose. If it falls down and you don't make the jump you've lost. Run over the path and press "B" when you're on the last tile before the loose one. When you leave the loose tile while jumping for the bars, hold "A" until you reach the bars' edge and you will grab it. Then quickly climb up and get into section 12. 11 10 6 7 | | | | __________ __________ __________ __________ 12 <- B L_________ _______ ____ ____ _ O -> 8 | #####|### ####|## ###_ |### # # |S #####|### ####|#_ ###_ |### # # 1a 1 2 2 3 3 12 -- When you've entered this section, you can't return to the other parts of level 3. If you lose now, you will begin from this place. Cheap, isn't it? Grab the potion here if you need some energy replenishing. Now you shall head for the switch that opens the level exit. The tile in the middle of this section is loose. If you step on it, it will fall down and destroy the spears trap. You shall go to the left, into the thirteenth section. You can also go to the section below, but you will get here later if you wish. Do a running jump where you do your take off from the loose tile. Press "B" when you're on the tile before the loose one. Run into section 13 but don't stop when you've just entered the section because there will be two loose tiles near the beginning. Remember to step on the switch in section 12 before you run into the next one. __________ 13 <- O__ L__P_B -> 11 |### _###| |### S_###| 17a 13 -- When you have entered the thirteenth section, go straight over the floor, and get into the bars. If they are not opened get back to section 12 and press the switch over there. Remember not to fall down when you walk on the loose tiles in the beginning of the section. (section 13) __________ 14 <- B__ _LL -> 12 | _____I_ | ######_ 17 17 14 -- The two tiles in the middle that form a bridge over the pit are loose. Run over these to the other side of the section. Start your climbing down to the next section. The above potion is poison and hurt you by one energy unit. The one below is real. Here you can see the difference between them. Blue potion = bad, Red potion = good. __________ |#__OLL____B -> 13 |#F__ ####| |#P__ ####| 15 15 -- Run to the left. 14 ____ ____ 16 <- ####| |##########| 16 <- __ ### ___ -> 17 18 18 16 -- Go to the left and press the level exit opener. __________ |_X________ -> 15 |## ##| |##__E_____ -> 15 The backtrack (16-13) --------------------- Now it's time to go back some sections. You shall head for section 13, the section where there are bars in the upper left corner. Nothing that's strange, so I don't think you need a walkthrough. Remember that you must press the switch in section 14 that opens the bars to section 13. When you enter section 13 you must get down to the platform in the middle where there's a pile of bones. This pile of bones will come to life and become a black skeleton. It will only arise once you've pressed the switch that opens the level exit. The difference between this skeleton and the one we faced before is that this one will never fall, it will only be pushed. It fights similar to the brown skeleton so there's no need to fear. What you must do is to attack him until he is pushed down the platform. Don't be too close to the edge or he might push you down, even if you parry. When he is down you shall follow, but you must do it with more style. Go to the right edge of the platform and carefully climb down to the section below: section 17. __________ __________ |#__OLL____B__ _LL -> 12 14 - |#___ ####| _____I_ - 13 __________|#___ ####| ######_ |_X_______________####| |## ##|##########|17 17 |##__E________ ### ___ -> 17 | | 16 15 18 18 17 + (a,b) ---------- When you enter (if you've followed all the steps so far) the skeleton will be waiting here. Now attack it until it steps on the loose tile over the pit on the left side of the place. You must get rid of it, right. When you get to section 17, the skeleton will be standing on the same place here, and it doesn't matter from which side of the platform you pushed him down from in section 13. If you wish to have a potion in a pretty hard to get place, you can go to the right. You will be in 17a, climb down to the section below: 17b and collect the potion here. Then get back to section 17. If you carefully climb down the pit in section 17, you will come directly to section 19. But I will explain the other way around. You will lose energy if you climb down the pit. 13 13 12 _______ ___ _____ | ######_ |### _####| 17 - | _L______________ ###| - 17a 15 <- _# #######|# ____###| |# _######| 19 |# ___P_##| - 17b |#S_#######| 15 and 18 --------- When you've entered section 15 in the bottom right corner, simply get to section 18 below it. Fall down here and go right into section 19. 14 ____ ____ 16 <- ______####| - 15 |##########| 16 <- __ ### ___ -> 17 |#_ ### _##| 18 - |#__ ##____ -> 19 |###O_B____ -> 19 19 -- When you've entered section 19, you will see the persistent skeleton being crushed by a crusher. You must pass this crusher. To do this, move towards it and stop in front of it. When it's on the ground, press "B" and you will get over it. Then get down on the lower floor and press the opener switch. Then get into section 18 from this way and go through the open bars. Then climb up to the fifteenth section. 15 15 17 __ ___ ___ __ _______ |#_ ### _##|## #######| 18 - |#__ ##__________C__ #| - 19 |###O_B_______O______#| Final rush 15 and 18 -------------------- When in the bottom left corner of section 15, just go to the left. The level exit in the next section: section 16 should be open. Go over there and press "up". 14 __________ ____ ____ |_X_______________####| |## |##########| |##__E________ ### ___ -> 17 18 18 =========== 4.4 Level 4 =========== The fourth level introduces a new type of environment. It's got more style than the first type. This one is brown and it's not as dull and dark. The pattern are more constant and not as broken. This is more of a basement than a dungeon. This level requires a little more thinking from the player. Sections: 24 Sections you must pass: 12 Sections you must pass to get all big potions: 16 Max energy thus far: 6 Big potions: 1 Enemies: 4; 3:1, 4:3 > = Level entrance _ = Ordinary tile # = Part of the structure | = Wall or level edge 3 = Guard with three energy units 4 = Guard with four energy units B = Bars C = Switch that closes bars E = Level exit L = Loose tile O = Switch that opens bars P = Potion R = Big potion S = Spears trap U = Crusher W = Guillotine X = Switch that opens level exit 4b 4c | | ____________________ 6 3 4 ################ # | | \ ################ # ____________________#####L______P_##__L# ############## ##### ______3___ __O# /--> _BC_4___WO___B _____ __L ###_P_ #### | ############## _#### ## ######SS#### | ## ###### _#### ## ## |--> ____>__OB____B __#### ## ## - 4a | | ############## ######SS##SS## 5 | #### #### | | / #### #### - 2a | 1 2 ####SS#### | | \_________________________________________ \ | | 13 14 9a | | | | | ____________________ __________ | #################### 11 10 ########## 9 8 7 | ### ________LL_R_## / | _ __P_P_# / | | | ### _####### #####___________ #######____________________ | ### ________ __ ############_ ######## ## | ### ######## ##__B_O__4______ ___LL___4_____ ____ <-| ###SS########S ################ _## #########_ L__L #### | #### ####### ### _## #########S ## #### | | #_________OB B__ __B______U_L###S ## _O__ <-/ 12 ############__E__X###_C_O#########O_###SS##SSS#### | | | | | 15 16 9b 9c 1a 1 + (a) ------- In the starting area there's an opener switch to the right of the entrance. This one opens both of the bars doors. If you go to the left you will find a dead-end. If you go to the right you will find section 2. 7 ____ ____ __________ ## ####|## ##| 9c <- ## _O__B____>__OB_ -> 2 S##SSS####|##########| | | 1a 1 2 + (a) ------- The opener switch in here opens the bars into section 1. Either do a running jump over the pit here or do a standing jump over it from the edge. If you fall down, you will lose. Climb up to the section 3. 3 ____ ___ |#### _##| 1 <- __O_ __##| - 2 |#### ####| |#### ####| |#### ####| - 2a |####SS####| 3 - The trail goes to the left, but bars are covering the way here. Go to the right to open these bars. Into section 4 that is. __________ |#### ###| 6 <- ___B ___ -> 4 |#### _##| 2 4 + (a,b,c) ----------- When you come to section 4, jump over the pit to the middle platform. Don't do a running jump or you may very well fall down in the right pit if you're not quick with turning and grabbing edges. Then jump up to the higher floor and jump up to the ceiling to see which tile that's loose. When you find it, you can climb up to the above section and then to the right so you can collect a potion for energy replenishing. When you're back in section 4, run to the right and you will get into section 5. 4b 4c | | __________ __________ |##########|###### #| |##########|###### #| |#####L_______P_##__L#| |## ______3 -> 5 3 <- __ __L ##| - 4 |## ## ##| |## ## ##| |## ## ##| - 4a |##SS##SS##| 5 + (4c) -------- Run to the edge and then make a running jump or a standing jump over the pit with the spears in it. As you can see there's a opener switch in the right part of the section. Just above it there's a loose tile in the ceiling. Jump up to it, using "up" and pick down the loose tile on the opener switch. The bars in section 3 will open and if you don't get the tile on the opener switch, it might be a pain to get there in time before the bars have gone down. __________ |###### #| |###### #| - 4c 4b <- __P_##__L#| 4 <- 3____ __O#| |#_P_ ####| - 5 |####SS####| The backtrack ------------- While in section 5, run into section 4. Walk to the edge of the higher path and then do a standing jump into the wall. You must hold "A" here because you won't grab the edge of the middle floor else. You can also climb down to the platform below the high floor and then jump over to the left part of the section. Now you will be in section 3 and the bars should be opened. Now you must get over the pit. Either use "A" to sneak to the very edge of the pit that separates the right path and left part from each other and then do a standing jump with "B" and hold "A" once you've left the platform to grab the edge of the floor. Then run to the left. 4b 4c | | __________ __________ 3 4 |##########|###### #| | \ |##########|###### #| __________|#####L_______P_##__L#| |#### ###|## ______3____ __O#| 6 <- ___B ___ __ __L ##|#_P_ ####| - 5 |#### _##|## ## ##|####SS####| |## ## ##| 2 |## ## ##| - 4a |##SS##SS##| 6 - It's time to get through one of these guillotines and on the other side there's a guard with four energy units. Swell. I recommend you to first sneak towards the guillotine and when it looks like you can't sneak no more, stop. Then hold "A" and press left, just after the guillotine has slammed together. Then we have the guard. Defeat him like usual, but always keep the battle in the middle of the section. Just before the bars, there is a closer that shuts the bars down if anyone steps on it. If you slay the guard on the closer, you will not be able to gain further progress. Then you must kill yourself or retype the password. If you go back to much, you may end up in two halves because of the guillotine. When you've slain the guard, get back to the opener of the bars, which is located to the right of the guillotine. Then jump over the closer before the bars or you must redo the process. Anyway, go to the left. __________ |##########| 7 <- _BC_4___WO -> 3 |##########| 7 - Neat background, isn't it? Walk to the edge of the path and make a regular jump over to the platform on the lower floor. A loose tile will fall down behind you once you've jumped to the platform. Don't worry. The left most tile is also loose. Sneak to the edge of the left stable platform and then make a standing jump and hold "A" and you will get into the next section. __________ ##| 8 <- ____ -> 7 L__L ####| 1a 8 - Now you will grab a tile and see yourself in section 9a. Get up to the next section: section 8. Get there and defeat the guard. An ordinary 4 energy units guard that is. Get into the left section. __________ |# 9 <- _4_____ -> 7 |#######_ 9c 9 + (a,b,c) + 16 ---------------- Now there's a major intersection. If you wish to grab the big potion and then finish the course, go to the left part of this section and go into section 10. Then continue your reading in the section 10 walkthrough. If you've lost some energy units you can get to the section above section 9 to get two potions. If you want to finish this level in a haste, climb to the section below: section 9b. Once in section 9b, get to the lower floor and to the right to press a switch which opens the bars in the middle of the section. From the opener, sneak one step to the left and then make a "B" jump over the closer. Climb to the middle floor by climbing to the left. Then get through the open bars and continue to the right into section 9c. Now be careful, because there's a crusher in here. It repeatedly falls down. Sneak to the edge of it, and when it's just about to rise, press "B" and get under it. Step on the rightmost tile which is loose and let it fall on the opener which opens the bars in section 16, which lies to the left of section 9b. Get back into section 9b, by passing the crusher in the same way as before. Then continue to the left, into section 16. Drop down on the lower floor and press the switch in the bottom right corner, which opens the level exit. __________ |##########| |_ __P_P_#| - 9a |_ #######| |_ #######| - 9 10 <- _ ___LL__ -> 8 8 __________|# _## ##|________ |## ##|# _## ##|#######S OB B___ __B_______U_L###S -> 1a |##__E__X##|#_C_O#####|####O_###S | | 9b 9c 10 -- Go defeat the guard with four energy units, press the opener and enter through the bars. Piece a cake. __________ |##########| 11 <- B_O_4______ -> 9 |##########| 11 -- Go to the left exit of this section. Be sure to not fall down on the spears or the pit. 14 ___ _____ 12 <- ___ __ ##| |### ##___B -> 10 |###S #####| 15 12 -- Run towards the pit with the spears traps. Stand on the edge and turn around. Start climbing to the upper section using (of course) "up". 13 ___ _____ |### _____ -> 11 |### #####| |###SS#####| 13 -- Run to the right. __________ |##########| |### _____ -> 14 |### _####| 12 14 -- The two tiles that form the bridge over the pit are loose. It's very important that you run over these and make them fall. Then get the big potion. __________ |##########| 13 <- ___LL_R_##| |### #####| 11 A fall (14 - 11) ---------------- From section 14. Jump over the pit so you're on the left side of it. Then climb down it by facing left when you're on the edge and pressing down. When you leave the edge, hold "A" and you will grab the edge in section 11. Then release "A" again and you will land on the now destroyed spears trap totally unharmed. Then climb down to section 15, don't fall down. When you've left this section for 15, there will be no return to the rest of the area... but there aren't anything left to get anyway. __________ |##########| 13 <- ___LL_R_##| - 14 |### #####| 12 <- ___ __ ##| 11 - |### ##___B -> 10 |###S #####| 15 15 -- Go to the right in here and you'll get to the last section. 11 ____ _____ |#### #####| |#_________ 16 |##########| 16 -- If you get here from the left, you will have pressed the opener switch and you can get down to the lower floor. To the absolute right you have the level exit switch. Press it and exit. __________ |## ##| 15 <- OB B_ -> 9b |##__E__X##| =========== 4.5 Level 5 =========== Same environment as in the fourth level, but this time mirrors are introduced. Very much focus has been laid on switches and opening bars and be ready for a surprise near the end. Sections: 20 Sections you must pass: 16 Sections you must pass to get all big potions: 17 Max energy thus far: 7 Big potions: 1 Enemies: 2; 4:2 < = Level entrance _ = Ordinary tile # = Part of the structure | = Wall or level edge 4 = Guard with four energy units B = Bars C = Switch that closes bars E = Level exit H = Hidden passage L = Loose tile M = Mirror N = Mirror which appears after level exit has opened O = Switch that opens bars P = Potion R = Big Potion S = Spears trap W = Guillotine X = Switch that opens level exit 5 4 3 2 1 | | | | | __________________________________________________ #__L__WL_B | |____ | | ### ### _#_L_____L_BLLC_____OB _____OB_____<__OB <--\ #P_OW____## _____ ##__########__O_ ############# | #O_ ___BOB _4__________B_____ _W___O4B <--| 4a - ### ###### ################P__####### | ### ######SS########################## | ### #### | 4b - ### #### | | | | ###SSS#### 6a 6 7 | | | ________________________________________________________/ / | | | 9 10 11 12 13 16 17 | | | | | | | | | ______________________________________________________________________ | # MP____ ### N_________ ## # |--> __E__ # #####_ L______ #M_X__W___ ##__R____ # | ####_ _____________________4_B_______#####_ #########_ H_________# \--> _O ## _## ###_ _________ # ##___ _## - 8 M_P_ #########SSSS# #####SS### ####SS#########SSSS# | | 14 15 1 - Now it's time to begin. Go to the right and you will see the exit of the level, but you will never open these bars, so you must take the other way around. Prees the bars opener near the right bars and then go to the left into section 2. __________ | | 2 <- B_____<__O_B -> 9 |##########| 2 - The closest opener switch is for the bars you just passed through. There's one on the lower floor as well. This one opens the bars to the left. There's a section below, but you'll get here later, so get to the left when you've opened the bars. __________ |____ | 3 <- B _____O_B -> 1 |__O_ ###| 6 3 - Locate the opener very close to the entrance of section 3. The two tiles over the pit in the left part of the section are loose. The tile before these tiles is a closer to the bars to the left. Press the opener and do a running jump, over the closer and into section 4. If you happen to fall down with the loose tiles it's not so bad. When you come down into that section: section 6a, just run to the left into section 4a and then jump up a section and you will be in section 4. __________ | | 4 <- BLLC_____O_B -> 2 | ########| 6a 4 + (a+b) --------- When you've entered section 4, locate the loose tiles in here: one is three tiles from the right and one is two tiles from the left. Run over both, or at least the left one and the bars to the left section will open. Enter and continue. __________ 5 <- B | - 4 |_L_____L__B -> 3 |# _____ ##| |#O_ ____B -> 6a |### ####| - 4a |### ####| |### ####| |### ####| - 4b |###SSS####| 5 - There's loose tile three tiles from the left wall on the top floor in here. You must step on this one, so it falls on the opener which is below it. There's another loose tile just before the guillotine. Sneak towards the edge of the tile just before the loose one and get ready to jump through the guillotine. Press "B" exactly when the guillotine is about to slam together and you will jump right through unharmed and in one piece. Run over the tile and then sneak towards the guillotine. Stop before it and then sneak through at the right moment. If you really need the potion, you can get it, if not, backtrack to the fourth section. __________ |#__L__WL__B -> 4 |### ### _#| |#P_O_W___#| The backtrack (5-2) ------------------- Bars in the sixth section has opened so you must head over there. First, you must backtrack to the second section. When you're in the fifth section, you must go to the right. Jump over the pits and sneak into the third section. Jump over the pit here and then get into section 2. Drop down into section 6. __________ __________ __________ __________ |#__L__WL__B | |____ | 5 - |### ### _#|_L_____L__BLLC_____O_B _____O_B -> 1 |#P_O_W___#|# _____ ##|__########|__O_ ###| |#__ ____B -> 6a / |### ####| - 4a | | 6 4 |### ####| 3 2 |### ####| |### ####| - 4b |###SSS####| 6 + (a) ------- If you've followed the walkthrough 'till now, the bars in this section should be opened. If you wish to go to the left: into section 6a, you can fight a guard. Then get to the right: into section 7. 3 2 ________ ____ ___ 4a <- BOB _4___________B___ -> 7 |## ######|##########| |##SS######|##########| 7 - Get the potion in here if you need it. You should not simply jump over the pit, because then you may be slain by the guillotine. Jump down into the pit with the potion and then climb up to the lethal trap. Advance towards the guard, quickly. Don't wait for him to come to you or he may push you into the guillotine. When he's defeated, press the opener switch and get to the right. __________ 6 <- __ _W___O4B -> 8 |P__#######| |##########| 8 - Get down on the middle floor and then jump over the pit with the spears traps. Climb to the section above. 9 _____ ___ 7 <- B_O ## _##| |##___ _##| |#####SS###| 9 - Here's the level exit, but it's not yet opened. Go to the right immediately. __________ | #| 1 <- B__E__ #| |####_ ___ -> 10 8 10 -- Run through this section. __________ | | 9 <- __________ -> 11 11 -- Defeat the guard and then get into the section to the right. __________ | | 10 <- ________4_ -> 12 12 -- The mirror in here is only for decorative purposes. Next to it there's a potion which you can take if you wish. Continue to the right. Be careful with the loose tile here. __________ |MP____ ##| |#####_ L__ -> 13 11 <- B_______##| 13 -- Just CLIMB down to the section below, don't fall or you'll be wasted. __________ |# N____ -> 16 12 <- ____ ##M X |###_ #####| 14 -- Get the potion next to the mirror if you wish. If not, jump over the pit and go through the open bars to the right. 13 ____ _____ |###_ ____B -> 15 |M_P_ ####| |####SS####| 15 -- Run to the edge, before the pit here, turn around and go to the section above. 16 ____ _ 14 <- _____ #| |##### #| |#####SSSS#| 16 - 17 - 13 - 9 ---------------- First we should get a big potion in section 17 which reader Tyrant brought to my attention. Thanks Douglas! It's a little tricky to receive actually. =) In section 16 you can in the bottom right corner see a differently animated wall. This one isn't solid and here is where you get the big potion. Get to the middle floor and sneak past the guillotine. Get into the section to the left (13) and press the switch here to open the level exit. Now you are to run back into section 16 and, without stopping, do a running jump over the chasm into the hidden section 17. Pick up the big potion here and you will feel stronger. After that you are supposed to jump back into section 16. This can be dangerous since you can't see where the chasm begins and it has to be a running jump or you'll die. Just make sure you know where the chasm begin and you'll make it and land unhurt in section 15. Get back into section 16 and climb to the top floor. Get back into section 13 from here. What's this?! If you've pressed the level exit you'll notice it's a new mirror that separates the way for you. What you must do, is a running jump through it. If it doesn't work, it just means you have done the jump to close to the mirror. Do the jump further away from it and you will make it. When you've gone through it another version of you will come out from it on the other side. It's transparent and will short there after leave. Might he cause you trouble in the future? And the plot gets deeper. Ooooh! Then just continue to the left until you come to the level exit. Very straight-forward. 13 16 17 | | | _______________________________ |# N__________ ## #| 12 <- #M_X___W___ ##__R____ #| |###_ #####|####_ H_________#| 14 15 =========== 4.6 Level 6 =========== It's the last level in the brownish stone environment. This course is more maze like than the ones before and this time you get to fight a boss. Sections: 23 Sections you must pass: 17 Sections you must pass to get all big potions: 19 Max energy thus far: 8 Big potions: 1 Enemies: 4; 3:1, 4:2, Boss:1 < = Level entrance _ = Ordinary tile # = Part of the structure | = Wall or level edge 3 = Guard with three energy units 4 = Guard with four energy units B = Bars C = Switch that closes bars E = Level exit F = Poison H = Hidden passage L = Loose tile O = Switch that opens bars P = Potion R = Big potion S = Spears trap W = Guillotine X = Switch that opens level exit 5a 5 6 7 8 | | | | | __________________________________________________ # _P## #### ## ###### ####### #### 9 10 # _#### ___ ___3__LL____LL___________4_____ B_O# / | #___WW__##_ _##### ################_ ####__________ # _##### __P_ ____ __ __B___ ___LL__ <--\ #__BCW__ #### #### __ _##### ___ ## | ########O__ LLL____LL__4________ _##### ### ## | #__ | ## _____##### __ ## | | / ##_ _____ B___ _FH__ ##R__## | 4 3 ###SSS#####O__<____####SSSS#####S####### | | 9a is positioned | | | | | in the centre. 2 1 12 11 | | | __________________________________________________________/ / | | | 14 15 16 17 18 19 | | | | | | | | ____________________________________________________________ | ########## #### # | ########## BOSS #### X__LLLL___E__# | #L___ _OSB______________________________B_C____## ####### \--> ___## #### ######### ####### ##### #### ######### ####### #####S#### #########___________ -> ??? | | | 13 18a 19a 1 - From the starting area you can press the opener switch on the floor, and go to the right from here, but it's pretty unnecessary actually, if you're planning on getting all big potions you will come here anyway. Go to the left from the first section. __________ | #| 2 <- _ B -> 12 |#O__<____#| 2 - Jump over the pit in here by run jumping or doing a standing jump with a grab. If you're very careful, you climb down to the spears, then sneak over them using "A" and climb up on the other side. Either way, continue to section 3. 3 _ _______ |#__ ####| |##_ ____ -> 1 |###SSS####| 3 - Just go to the left. It's not worth, getting over to the right section. If you want to get over there anyway, you must beware the loose tiles. You can get to this place later, from another way. 6 ____ __P_ -> 9a ####| 4 <- _ LLL____ -> 9a 4 - Press the opener in the right part of this section and then get onto the platform. You will see a guillotine and some bars which you just opened. There's a closer between the guillotine and the bars so you can't sneak through the guillotine as usual. You must make a jump through. Press "B" just when the evil machinery is about to slam together and you will be unharmed. Continue up one section. 5 _ ______ |# _##### |# B_W__ -> 3 |########O_ 5 + (a) ------- Climb directly up to the guard and then approach him instantly, don't attack, just press right until you've swapped side with him. Don't worry. He's so lame he can't attack you instantly. Then just stab him so he falls down the pit. If you go to the left, into section 5a, you can get a potion. This is often unnecessary and time consuming so I recommend you to stay off it and instead quickly run over to the right, into section 6. The two last tiles in section 5 are loose, so don't stop on them. Be sure to make them fall, because one of them will fall on an opener switch which opens bars further ahead. __________ __________ |# _P## #|### ## |# _#### ____ ___3__LL -> 6 |#___WW__##|_ _##### 4 4 6 - There are two loose tiles here, so just keep running and I will not matter. __________ ####| 5 <- ____LL____ -> 7 ####| 3 7 - Time to fight a persistent guard again. KILL him! Mwahaha! :) Continue to the right. __________ |## ####| 6 <- _______4__ -> 8 |##########| 8 - The bars should be opened here if you've followed the walkthrough until now. Jump over to the opener switch just to the right of the bars. Press it and then run over to the edge of this platform. Turn around so you face right and then press down to climb down. Exactly when you've left the platform, press "A" and fall into the next section. __________ |### ####| 7 <- ___ B_O#| |##_ ####| 9 9 + (a) ------- You will fall into this place while holding A and you will land next to the bars gate that is about to close. Quickly run to the right. If you wish, you can go to the left first. Here's a guard to defeat and some loose tiles. A pretty unnecessary area. Either way, you shall continue to the right: into section 10. 8 _____________ ____ 3 <- ____ __ __B_ -> 10 9 - | #### __ _###| 3 <- LL__4________ _###| - 9 1 12 10 -- Now it's time to head for the big potion. It's located in section 11, below the section you're currently in. You can't fall down any hole and not in any way. First climb down to the floor in the middle. If you're OK with loosing an energy unit, you can climb down the right pit. Remember to press down so you really climb down the edge, or you will die. If you wish to climb down the left pit, you must also CLIMB DOWN, and then you must hold "A". You will grip the section below. __________ 9 <- __ ___LL__ -> 13 |## ___ ##| |## ### ##| 11 11 11 -- Either way you got here, get the big potion. Another energy unit for you. But how are you going to get up again. A mystery to be solved. The wall in the left part of the section on the middle floor is not solid. You can walk straight through it. It's marked with "H" on the ASCII map. Get up on the high floor and then jump to the left at the same time as you hold "A" and you will grip the edge just above the spikes. You miss: you die. Get through the wall. 10 10 __ ___ __ |## __ ##| 12 <- H__ ##R__##| |##S#######| 12 -- To be quick, do a running jump over the spears and hold "A" to grip the left edge. To be careful, climb down to the spears, and then sneak through the area. Either way, get up to section 9, the section above. 9 ___ ____ |# _____###| 1 <- B___ _FH| -> 11 |###SSSS###| The backtrack (12 - 9 - 8 - 10) ------------------------------- From section 12, jump up to section 9 above. Then continue one section further above. Jump over the pit and press the opener. This is in section 8. Then get down to section 9 and enter the right bars. Run over the floor in section 10 and watch out for the loose tiles, covering the pit. Run into section 13. __________ |### ####| 7 <- ___ B_O#| - 8 |##_ ####|__________ 9 - __ __B____ ___LL__ -> 13 9a <- __ _###|## ___ ##| - 10 ___ _###|## ### ##| |# _____###| 1 <- B___ _FH| -> 11 |###SSSS###| - 12 13 -- The second tile in the ceiling from the left is loose. Jump up into it and make it drop down. Remember to run away to avoid being hurt. 14 _L___ ____ 12 <- ___## ####| |##### ####| |#####S####| 14 -- Don't make a running jump over the pit or you will certainly jump on the spears trap. Do a standing jump over instead and then use "A" to sneak over the spears trap. Remember to press the bars opener so you can enter the next section. __________ |##########| |##########| |#L___ _OS_B -> 15 13 13 15 - 16 - 17 ------------ Run into the next section and the Amazon will come forward for you. She is your first boss. She's got six energy units and is faster than the regular soldiers. To defeat her easily, use a defence strategy. As soon as you see her sword move, parry and then directly attack. After each attack you do, parry directly afterwards, because she will probably do the same to you. You and the girl may get into sword duels where you attack and parry in a long series of actions. After all she's not very hard. Just remember to parry directly after every attack, successful or unsuccessful. After the parry, it's a good idea to attack again and then to parry, and so on. You must defeat her, bars will open once she's slain. If you die for her sword, you will begin just before her, instead from in the beginning of the level. Cheap! __________ __________ __________ | | | BOSS | 14 <- ________________________________ -> 18 18 + (a) -------- Two tiles from the bars in here, there's a closer for the bars. If you press it, you can't return to the previous areas in level 6. Jump up to the middle floor and you will automatically step on the switch that opens the level exit in the next section. Run over the bridge of loose tiles without stopping to get to the final section. Don't fall down. __________ 18 - |#### |#### X__L 17 <- B_C____## -> 19 |######### 18a - |######### -> 19a |#########_ 19 + (a) -------- Get into the level exit. If you fall down to the section below, you will die, but see a path that goes to the right. You can't live through this fall, but yet again it seems to be something there. What do I know? __________ #| 18 <- LLL___E__#| - 19 #######| #######| 18a <- #######| - 19a __________ -> ??? =========== 4.7 Level 7 =========== There's a new environment in this level. It's grey and slightly more luxerious than the last one. This level is pretty complex with lots of bars to open an