Prince of Persia for HP48S(X)
Iki's Prince of Persia (version 0.1)
GamePark 32 (GP32) Prince of Persia Project v0.1 (Status: Abandonned)
Summary (From http://gp32dev.free.fr/?ID=pop48)
Prince Of Persia demo is one of my last projects on HP48S. It was never finished, but there is however a small version of test which reproduces the first level of the PC Game but the fight.
This demo uses a four colors technology by rerouting the interruptions of the HP48. It is only designed for HP48S(X).
POP demo was compiled with my own HP Saturn assembler on Amiga 500.
Grayscale implementation of Prince of Persia:
Keys:
Up: 8
Down: 2
Left: 4
Right: 6
Button: ENTER
Down Screen (Debug): +
Up Screen (Debug): -
Quit: ON
Screenshots:
In game screen
Introduction screen
Title Screen
Some sprites
Downloads: pop.zip (9 KB) | pop.code (10 KB)
Links:
iKi's gp32 development page: http://gp32dev.free.fr/?ID=pop48
HP Calculator Archive's page: http://www.hpcalc.org/details.php?id=418
Prince of Persia version 1.1
By Timour Jgenti-Vinogradov
Prince of HPersia 1.1 is a freeware by Timour Jgenti, during August-September 1993 in Paris. It's compiled as a library #1314 which is about 19550 bytes. You need at least 9Kbytes of free RAM to play.
How to Play: After launching the game wait the time of the intro, there may be a little delay due to the music. The labyrinths are not corresponding to the real game. It was just an inspiration, otherwise the main interest of PofHP is to play with dungeons and labyrinths: First - find a key, then find the next level door. There are few traps and guardians, just for fun. There are 9 levels, sorry, no save feature, but you can pass directly to the next level.
Keys: 4 and 6 return, go forward (4 right, 6 left) 5 jump in the current direction 7-9 climb up following the current direction ArrowUp look to the upper floor DROP Pause +/- Sound on/off NXT Next level ON Exit the game (if the programm didn't exit properly, purge the temporary variables created during the game) * During the sword fighting, press any key except ON to strike... Traps and Bonus: Falling from 2 floors: 1 point penalty more than 2 floors: you're dead (redo the level) Bottle: +1 Giant Sword: +2
HP-48GX
GX convertion by German Gonzalez - aka Bulla
Downloads: hprince.zip (37 KB)
Links:
HP Calculator Archive's page: http://www.hpcalc.org/details/390
The 48 Unofficial Homepage: http://www.geocities.com/CapeCanaveral/1509/games.html
Here are some "Prince of Persia" maps.
X = Wall.
_ = Floor to walk on.
w = Traps that kills you.
* = Warrior that wants to kill you.
. = Bottle of one extra strength point.
; = Sward that gives you two extra strength points.
k = The key you need to get out
e = Where you enter
E = Where you get out
And, of course, if there is a bottle, sward or warrior there also is a floor.