Compiled by David from Princed.
This archive contains all VDUNGEON.DAT and VPALACE.DAT files I could find.

Sources:
PoP1 Total Pack - http://www.popot.org/other_useful_tools.php?tool=Total_Packs
http://popot.org
http://princed.org
http://popuw.com
http://princeofpersia.ppa.pl
PoP1 Studio - http://www.popot.org/other_useful_tools.php?tool=PoP1_Studio

The LEVELS.DAT file contains the levels that I used to make the screenshots.
I tried to put everything into one room while also trying to make them look like part of a real level.
(i.e. it's the PoP equivalent of "The quick brown fox jumps over the lazy dog")
The potions and the sword are not shown, because their images are in PRINCE.DAT.
	The torch flames are also in PRINCE.DAT, so all screenshots show the original flames.
For palace graphics, a second room was needed to show palace-only graphics:
	doortop patterns, lattice, balcony, mirror.

Things to watch out for: (see the comments column in the list.csv files)

redef
	The meaning of certain graphics was redefined.
	Repetition of Time is famous for doing this, see http://www.popot.org/documentation.php?doc=RoT_Visual_Tricks
	The other mods doing this are Prince of Wateria and Steven Fayers's Levels08.

chomper blood is missing! *
	The author deleted all binary files before importing with PR.
	PR 1.2 and older treated certain black-and-white images as binary files.
	Chomper blood images are black-and-white images.
	Therefore, the author also deleted the chomper blood images.
	If you're using one of these graphics sets, and the chomper catches the kid or a guard, then a big part of the screen will become garbled.
	* All these sets have a fixed version.

wda (this exists for palace graphics only)
	no -> These are ordinary palace graphics that can be used with the original PRINCE.EXE.
	yes -> To use these graphics, you have to make a PRINCE.EXE with CusPop, with WDA in palace enabled.
	CusPop can be found at: http://www.popot.org/other_useful_tools.php?tool=CusPop_and_CusAsm
