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Prince of Persia for HP48S(X)

Iki's Prince of Persia

GamePark 32 (GP32) Prince of Persia Project v0.1 (Status: Abandonned)

Summary (From http://gp32dev.free.fr/?ID=pop48)

Prince Of Persia demo is one of my last projects on HP48S. It was never finished, but there is however a small version of test which reproduces the first level of the PC Game but the fight.

This demo uses a four colors technology by rerouting the interruptions of the HP48. It is only designed for HP48S(X).

POP demo was compiled with my own HP Saturn assembler on Amiga 500.

Grayscale implementation of Prince of Persia:

Iki's Prince of Persia

Download: http://www.hpcalc.org/hp48/games/adventure/pop.zip | http://gp32dev.free.fr/files/hp48/pop/pop.code (More info: http://www.hpcalc.org/details.php?id=418)


In game screen

Iki's Prince of Persia

Introduction screen

Iki's Prince of Persia

Title Screen

Iki's Prince of Persia

Some sprites

Iki's Prince of Persia

Prince of Persia 1.1

The main point is to play with dungeons and labyrinths: First - find a key, then find the next level door. There are few traps and guardians, just for fun. There are 9 levels.

PoP 1.1


HP-48GX version

Get the "Prince of Persia" and other games.

Here are some "Prince of Persia" maps.

X = Wall.
_ = Floor to walk on.
w = Traps that kills you.
* = Warrior that wants to kill you.
. = Bottle of one extra strength point.
; = Sward that gives you two extra strength points.
k = The key you need to get out
e = Where you enter
E = Where you get out

And, of course, if there is a bottle, sward or warrior there also is a floor.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7