Prince of Persia for SNES
Published by: Konami
Developed by: NCS Masaya/Arsys
Released on: 11/1/1992
Prince of Persia is a 2D action-adventure / platformer with run & jump gameplay. Avoid deadly traps, solve some puzzles and engage in sword fights. The player has an infinite amount of lives but has to restart at the beginning of a level each time he dies and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.
Last Stage Passwords
Scene 20 with All Energy Bottles: H477ST7
Scene 20 With Lots of Time But Few Energy: V6WWF27
Maximum Bottles Early: In stage 3, there are 2 sections and 2 bottles. Grab the bottles, save your game, reenter the password, and you will begin at the beginning of this stage and will be able to grab the bottles again. Repeat until you have the maximum of 15 bottles... of course, you COULD be wasting your valuable time by doing this; after all, you only have 2 hours and stages 4 through 20 left to go.
Princess Picture: In level 20, move right to the window. Stand there for about six seconds and a picture of the Princess will appear in the sky.
Stage Jump: Start a new game and immediately be defeated by dropping down 2 screens and running right until you bump into the guard. When the message "Press button to continue" appears, hit SELECT and get your password. Reset the game, choose Continue, enter the password. You will be on level 20 with all the time you had, BUT with only the same number of bottles.
Sound Test: Start a new game, and while you are playing, hold START and press SELECT. U and D allow you to choose a sound, and A plays it.
Prince of Persia 1 SNES very high quality cover
Size: 3.55 2.28 MB
Dimension: 3366 x 2100 pixels
Prince of Persia SNES FR Evolution Patch
Patch Version BETA 0.9a
Runthrough & FAQ
Game Genie SNES cheats
CODE KEY IN . . . EFFECT . . .
1 6D32-0FA1 + DC32-04D1 Freeze timer
2 D430-04A5 Start with 2 health points instead of 3
3 D030-04A5 Start with 4 health points
4 D930-04A5 Start with 5 health points
5 D130-04A5 Start with 6 health points
6 D530-04A5 Start with 7 health points
7 D630-04A5 Start with 8 health points
8 DB30-04A5 Start with 9 health points
9 FD30-04A5 Start with 15 health points
10 BAA6-ADA5 Non-fatal injuries do no damage
11 43C9-6D61 Non-fatal falls do no damage
12 D4C1-6701 Non-fatal falls do 2 points of damage
instead of 1
13 6DC0-6701 Falls do no damage--except onto spikes (You
can get stuck. Choose End Game and use a password to start the
14 C260-A701 + DF6C-DFA0 All enemies have 1 health point
15 C260-A701 + D46C-DFA0 All enemies have 2 health points
16 C260-A701 + D76C-DFA0 All enemies have 3 health points
17 C260-A701 + D06C-DFA0 All enemies have 4 health points
18 C260-A701 + D96C-DFA0 All enemies have 5 health points
19 C260-A701 + DC6C-DFA0 All enemies have 10 health points
20 BA69-ADA1 Enemies drop dead immediately
(Using on certain bosses will prevent you from moving. Choose End
Game and use a password to start the level over)
21 DFB7-D46E Start on level 2
22 D4B7-D46E Start on level 3
23 D7B7-D46E Start on level 4
24 D0B7-D46E Start on level 5
25 D9B7-D46E Start on level 6
26 D1B7-D46E Start on level 7
27 D5B7-D46E Start on level 8
28 D6B7-D46E Start on level 9
29 DBB7-D46E Start on level 10
30 DCB7-D46E Start on level 11
31 D8B7-D46E Start on level 12
32 DAB7-D46E Start on level 13
33 D2B7-D46E Start on level 14
34 D3B7-D46E Start on level 15
35 DEB7-D46E Start on level 16
36 FDB7-D46E Start on level 17
37 FFB7-D46E Start on level 18
38 F4B7-D46E Start on level 19
39 F7B7-D46E Start on level 20
Prince of Persia SNES Maps
Full maps for Prince of Persia 1 SNES (2 sets).
Full better maps from VGMaps.com Atlas.
All maps have been made by Captain Drake.
Demo level map: http://i32.tinypic.com/2u9hl06.png (SNES Prince of Persia - Demo map.PNG)
Level 20 (On Time)
Level 20 (Too Late)
All these maps can be downloaded from VGMaps.com.
Prince of Persia 1 SNES Midis
Click here to download this file: http://www.geocities.com/princeofpersia123/snes.zip (Size : 8.20 KB)
Prince of Persia SONG TITLE / FILE SIZE / SEQUENCED BY / INFO
Full midis can be found here: http://poplegacy.planets.gamespy.com/PoP1MusicSNES.php. However, a few which are missing from the list here (the little ditties you hear when you drink the small/big potions, defeat an enemy, complete the level, find your sword, etc.) can be downloaded from here: http://www.soundupload.com/search.php?tag=prince+of+persia.
If you want to extract the midis: First use SNES9x to grab each spc file from the sound test (hold start, press select). Then through Audio Overload, export them to wav files. You can try to get all the sound effects too, but it's more involved than that. Also, SNESGT emulator can dump the music in .spc format. You can use a special plugin to listen to SNES tracks in Winamp. It's called SPCAmp. There is a special spc player too (good alternative).
EDIT: FULL SNES MIDIS .spc files can be found on a site called http://www.snesmusic.org.
MORE INFORMATION Prince of Persia 1 SNES EU: http://snesmusic.org/v2/profile.php?profile=set&selected=2078
MORE INFORMATION Prince of Persia 1 SNES US: http://snesmusic.org/v2/profile.php?profile=set&selected=2080
MORE INFORMATION Prince of Persia 1 SBES JP: http://snesmusic.org/v2/profile.php?profile=set&selected=14742
Download SPC Soundtrack: http://snesmusic.org/v2/download.php?spcNow=pop - Project pop version 1.02 released on 2007-12-11, 33 tracks, 67kb.
Topic on forums: http://popuw.com/forum/viewtopic.php?t=1974
Prince of Persia 1 SNES (1.4)
Here are the SNES levels for Prince of Persia 1 - DOS version (Updated levels.dat to support most of the SNES levels).
Prince of Persia SNES-PC set COMPLETE
Conversion for levels 1 to 3
The PC-to-SNES conversion for the level 1-3 SNES style graphics can be downloaded here: http://popuw.com/forum/viewtopic.php?f=10&t=1333&st=0&sk=t&sd=a&start=90#p85291. Created by brain (Trevor Ollerenshaw).
The emulator only works under Windows but in this link there are several emulators of SNES for other operating systems: http://www.emulatronia.com/consolas/snes.htm. Or you can get the emu from ZSNES or zophar's domain, and rom from Rom Hustler or DGEmu.
The control of the game:
If you're using Snes9x and you haven't modified any input settings, then:
D=step/drink/get sword/hang/strike (same as the Shift in the PC version)
X=show remaining time (same as the space in the PC version)
Prince of Persia 1 SNES level editors
Pr1SnesLevEd - Created by David.
Screenshots: http://www.freeweb.hu/princepersia/en/snesedit.htm / Download: http://www.freeweb.hu/princepersia/en/snesedit_dl.htm
Pr1SnesLevEd v01012016 has been released. Click here.
apoplexy - apoplexy is a level editor of Prince of Persia 1 (for DOS and SNES) and 2 (for DOS) - click here: editors.html
PoP 1 - SNES password generator
Topic on forums: http://popuw.com/forum/viewtopic.php?p=19900#19900
NOTE: The following is written by David
PoP1 SNES password maker: how information is stored
The alphabet used is the following: BTL3GY7Q9CVM4HZ8R+DWN5J12S!FXP6K
So for example this password: 9BQ5LN4
Means this: 01000 00000 00111 10101 00010 10100 01100
The 2nd bits of the 1st-5th sections store the level number, minus 1 (00001 in this case),
the 3rd bits of the 1st-4th sections store the number of hit points (0011 in this case),
and some other bits store the elapsed time (00001 in this case, but there should be other bits).
Some new results:
the bits are made up in the following way:
0 l0 h3 t0 t7
c1 l1 h2 t1 t6
c2 l2 h1 t2 t5
c3 l3 h0 t3 t4
c4 l4 0 t8 t9
c5 t10 t11 t12 t13
c6 c7 c8 t14 t15
l4 l3 l2 l1 l0 are the bits of the level number
h3 h2 h1 h0 are the bits of the number of hit points
t15 t14 t13 t12 t11 t10 t9 t8 t7 t6 t5 t4 t3 t2 t1 t0 are the bits of the elapsed time
c1 c2 c3 c4 c5 c6 c7 c8 are the checksum bits:
I've made a password analyzer/creator, you can use it here: http://www.freeweb.hu/princepersia/en/snes_pwd_anal.htm
Because methods are unknown for three of the checksum bits, if you want to create passwords, you'll get eight of them, and you have to try each of them.
Prince of Persia 1 SNES Manual (Instruction Booklet)
This is the scanned manual (Instruction Booklet) of Prince of Persia 1 SNES.
To download, click here: popsnes.pdf
DOS like SNES sprites
Will Mallia has released a DOS like SNES sprites for PoP1 in which the colour scheme of the SNES guards are converted to mimic that of the DOS version.
Click on the image to get the full size:
Prince of Persia SNES Sprites
Made by Wing Wang Wao
The Prince. Click on the image to get the full size:
Jaffar and His Henchmen. Click on the image to get the full size:
Made by Emlyn Lewis
The Prince. Click on the image to get the full size:
Jafar. Click on the image to get the full size:
Prince with Princess. Click on the image to get the full size:
Frame by Frame Sprites
You can get frame by frame sprites from here: http://www.freeweb.hu/princepersia/en/snessprites_dl.htm
Jaffer is weak if you know 2 tricks. 1) Cornering an enemy allows you to defeat him without any troubles. 2) Blocking an attack and then attacking soon enough to hit the enemy but late enough that it is not a Counter allows even Jaffer to fall victim!
This trick will save some time. It's in the room before the exit in level 12 SNES version. Of course, if this version had been like the Genesis version where all the guillotines open & close simultaneously this were impossible. Download here : http://rapidshare.com/files/111659010/PoP_1_SNES_trick_by_MA.avi.html.
How to do it? First, you have to position yourself right next to the first guillotine. After that, wait until the first guillotine snaps shut and then keep the right arrow pressed until you exit this room.
P.S. : If you stop before exiting the room chances are that one of the guillotines will grab you.
Video walkthrough for POP1:SNES platform
Here are all the POP1 SNES levels video solution; submitted by nogiasu on YouTube. There's also another video solution for the SNES platform [all levels completed in 34:02] http://youtube.com/watch?v=DV7nbOcho74.
POP1: SNES Platform Video Solution
Level 1: http://youtube.com/watch?v=EWPKDkWPDDk
Level 2: http://youtube.com/watch?v=fW5jK4v0qIU
Level 3: http://youtube.com/watch?v=ZIqTSKszxLw
Level 4: http://youtube.com/watch?v=c9cpdYOBH8Q
Level 5: http://youtube.com/watch?v=XgEZb1b8Jl0
Level 6: http://youtube.com/watch?v=8l7gOj72GgQ
Level 7: http://youtube.com/watch?v=Bw_z8mPg6ws
Level 8: http://youtube.com/watch?v=UYQ0N_Hbimc
Level 9: http://youtube.com/watch?v=c5k0KEBHliM
Level 10: http://youtube.com/watch?v=TYV2lz_PuXQ
Level 11: http://youtube.com/watch?v=0QK9zsQjXIM
Level 12: http://youtube.com/watch?v=KGTEJj_F-o8
Level 13: http://youtube.com/watch?v=KfktuQaKHzw
Level 14: http://youtube.com/watch?v=SQvml3XQUDg
Level 15: http://youtube.com/watch?v=O7RPlJ6QyIE
Video-Technical speedrun for level 18 (SNES PoP)
- By Savuyar
I just thought you might want to see it. It's a video of me completing the 18th level of the SNES Prince Of Persia in a technical speedrun. 'Technical' sounds funny, but that's about not using any game glitches (except for the one when I crouch to avoid being hit by a falling tile, but that's to make up for the stupid bug that makes you hit the wall with your head after some jumps and fail to grab a ledge... That's why I take the tiny step backwards at 01:14). I also fight the guards and take the big potion. The duels could have been better but I wanted to focus on passing the level, not on fighting (especially since fighting in the game tends to be random). You may notice that I lose about 0,5 sec at 04:25 but I didn't want to try again just because of that. I'll try to improve the speedrun some time.
PoP SNES Level 18: Can't do the BIG jump!
QUESTION: What do I do in that jump? I've tried several times and the guy always hangs in the unstable plate, then falls off and die in the spines. What do I do?!
ANSWER: You have to press A (hang) After you pass the unstable plate, so the guy hangs of the door and not in the plate. Now good luck winning the level, you might get cut by the guillotines, get killed by skeleton, autokill potion and very long falls!
Anyone noticed that the shadow is ugly? I mean come on, they could have created a better character for the shadow!
Was this intended?
Does anyone know if this part of level 12 or 11 of SNES POP was intended:
We know that the fall forward trick was I guess unintended for level 2 of PC POP. But this seemed like it was supposed to be there; on level 2 there is actually a way to go to go under the first guard of course involving yourself with another... Did the makers take this into account before making it for SNES? At first sight it puzzled me.
>>> This trick saves lots of time. And I believe that was intended, or else they wouldn't have made it.
ZSNES is the best emulator for the SuperNintendo.
Prince of Persia for the SNES can be gotten here:
1. Press "download this rom"
2. Enter the number you see and press download
Enable filtering "super 2x sai or "super eagle" and play it in hires!
When downloading ROMs, I come across different symbols beside the roms. What are these?
[b] Bad Dump
[x] Bad Checksum
[!] Verified Good Dump
(M#) Multilanguage (# of Languages)
(??k) ROM Size
(BS) BS ROMs
(ST) Sufami Turbo
[BF] Bung Fix
(NP) Nintendo Power
(PAL) Euro Version
(5) NTSC Only
(8) PAL Only
(B) non USA
(Adam) ADAM Version
[M] Mono Only
(PC10) PlayChoice 10
(1) Japan & Korea
(4) USA & BrazilNTSC
(B) non USA (Gen)
(PD) Public Domain
(FC) French Canadian
(HK) Hong Kong
(Unk) Unknown Country
(-) Unknown Country
Difference between PoP1SNES ROM versions
There are only 2 main differences:
1. The first is this animation which plays during the intro in the Japanese version. Perhaps it was censored?
2. Secondly level passwords on certain platforms won't work on other platforms. So be sure to use the right ones.
In regards to the animation used in the Japanese version, I believe that the SNES version may have been released in Japan first, and later revised to accommodate a lower censorship rating elsewhere.
Also, in this walkthrough: http://www.gamefaqs.com/console/snes/file/588588/22875
8.3 NTSC differences
There are are differences between the NTSC (US/Jap) version and the PAL (EU)
version. I didn't notice them before I got in contact with an NTSC player and
downloaded myself an NTSC ROM. I played the Japanese version I think, but it
should be the same for the American version. First off, the title screen design
is slightly different. You can't see any Japanese characters in the PAL version
for example. The PAL version is published by Konami while the NTSC one is
published by Masinya, at least in Japan.
Another difference is that when you choose "Continue" no vowels except Y are
visible in the EU version. Instead we have ! and +. The last difference I could
think of was that as always with old PAL conversions the screen have large
sections of black space in the top and bottom parts. I also noticed that in the
prologue sequence of the Japanese version the prince gets tortured in a dungeon
by some guards. I believe this was something that got removed to the US release
because the much stronger censor laws in the US. When it comes to the actual
level design and gameplay I couldn't notice anything. This section wouldn't
exist without Marcelo Redfield, who accidentally brought it to my attention.
In the SNES version's credits video you can see how the prince clashes swords long with the fat guard, until the fat guard finally loses the clash and gets hit. How is that done? When I try to counter-attack him, I always lose it instantly. If you didn't get what I meant I can put up a video.
Block the guard by tapping Q while attacking by tapping A at the same time. It's an infallible technique. It also depends on the emulator you are using.
The bosses only get harder from here on, so this is a good place to start.
The trick is critical timing, unlike the PC version the timing of the sword clashing matters, the difference may only be a few milliseconds, but once you find the sweet spot he should be easy to kill.
You can also try striking a fraction after he begins to strike, but be careful, if the timings wrong and he blokes, you'll have to perform the sword clash to avoid being hit. Once you've safely broken the sword clash loop (by blocking or moving back) you can try this again.
Sometimes I find the emulator creates a slight delay between pressing the button and the actual execution of the move, again this might only be a few millisecond, but it makes the bosses harder to kill, its actually much easier on the actual Super Nintendo in my opinion. There should be a way to shorten this delay in the emulator's setup, but this might also depend on your PC's specifications.
Have you ever tried pressing the A button in Turbo mode in the SNES version? It works well for me whilst I keep tapping the parry/up key. The swordfighting in the SNES and DOS versions are nowhere as hard as the Megadrive version and nowhere near as stupid as the Sega Master System. Whenever I have a very long sword clashing fight with the fat guard and Jaffar the sword clashing sound effects sounds to me like clinks mixed with water bubbles so that I imagine it's not a swordfight, it's a water bubble fight without bubbles.
Another thing to note is that the SNES version is one of the few (only?) console ports that retains the physics from the original game. It's more of an enhanced port whereas others tended to be complete rewrites.
NES version just plain sucks. It has no correction for running jumps off a ledge, meaning you have to time them right. Running jumps only go 2.5 tiles instead of 3, and the levels were redesigned to account for this shorter jump distance. Also, passing guards without killing them is impossible and the reflection "fight" was replaced with a skeleton.
Megadrive/Genesis version didn't let you do two consecutive running jumps without taking an extra step first, and you can't grab a ledge below the floor that you jumped from. Swordfighting steps are so short that stepping past a guard is completely unfeasible, but you can still do a running jump through them (and you won't be forced to stop when you land on the other side).