Arabian Nights
All images are property of Serialgame
Written and illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin
Click on one of these images to go to that Episode
Episode
1
Melissa's Letter |
Episode 2
The Sacred Tombs |
Episode 3
Mysteries at the Palace |
Episode 4
The City of Akhaba |
Episode 5
The Black Moon Sect |
Episode 6
The Magic Cave |
Episode 7
The Great Fortress |
Or click on the image at the bottom of this page to go to the next Episode
©Bert Jamin (www.gamesover.com)
This walkthrough may not be sold and may not be used for any commercial
purposes. Neither is it permitted to publish this walkthrough in any way without
the written permission of the author. Feel free to place this walkthrough on
your web site or on your home page, on condition that no part of this
walkthrough is changed and that the name of the author (Dr. Hugh), the URL of
the owner of this site ( www.gamesover.com
) and his E-mailaddress ( gamesover@planet.nl
) are mentioned unchanged. For the most up to date walkthroughs always visit
www.gamesover.com.
If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl .
Introduction:
This
game is relatively hard to play, but it has a decent story, nice scenery, and
good puzzles. Once you’re involved, it will keep you going on.
Most
of the enemies you will encounter are very, very tough to defeat. Unlike Lara
Croft who fires a few shots and they’re down. Here you’ll really have to
fight till dead, and be prepared to die over and over again.
So:
saving the game is the rule! Save as often as you can. There are 7 regular
saving spots, which may be re-used, and one quick save (F5) which may also be
written over.
There
is also a default set of savings for each of the 7 episodes. Refrain from
those, because your set of weapons there is too small. These savings were meant
for folks who got completely stuck in an episode. Of course with this fine
walkthrough, such a thing would be impossible.
Your
hero is Ali, a very acrobatic and athletic young man. He can jump sideward and
backward, and he can fight with arms and legs like a martial arts adept. The
game adapts itself to the kind of enemy you’re dealing with, so you’ll never
know whether he will kick with arms or legs.
Very
tough enemies: Eunuchs (!), Palace Guards, Lizard Guards, and Natives. Do not
underestimate these guys!
There
are also a few boss-like enemies who are extremely tough to defeat. One of them
even has his own life meter.
You
will have to learn how to perfect your combat skills. A general rule is this
one:
Let
your adversary come close to you and try to learn at which point you’ll have
to strike first. You may perform several blows in a row, but once your enemy
starts beating you up, jump backward, run away, turn around, quick save, and
start all over again. Because, once he starts attacking, you can’t hit back
anymore. Avoid fighting against a wall, because you’re dead in no time.
Enemies
with weapons (like Swords and Lances) should be challenged with your Sword too.
Your
most important weapons are Knives, which you’ll come across throughout the
game, especially when an enemy is down. Many foes “shed” Knives. With plenty
of Knives, you may kill almost any Monster or enemy, and there are horrible
Monsters in this game. However, be very careful with your set of Knives. Use
them only if no other way of fighting is possible.
Bombs
are good too. Knives and Bombs may be thrown precisely from a distance, you will
apply the mouse then for exact directions. Aim the cross at your enemy slightly
above his head due to gravity forces.
The
Jewels provide extra Spells to a Ring. Just keep pressing the correct button (F1:
Red Ring – F2: Yellow Ring – F3: Blue ring – F4:
White Ring) until the first Spell icon appears (left of the Ring). If you
release the button now, the Spell of the first Jewel of the Ring will engage.
Remember that Magic takes a while to build up.
Instead,
when you keep pressing the button, the first icon will fade away and a second
icon will appear, associated with the Spell of the second Jewel of the Ring
(provided you have found this Jewel of course). When you release the button
then, the Spell of the second Jewel will build up and engage.
Similarly with the third (and final) Spell. But you cannot return to a
previous spell before a shot. With the Fireball (Red Ring) you will also see a
cross to aim at the enemy. Unlike a Bomb or a Knife, Magic is not subject to
gravity.
Note:
the Spell will only fully engage when you cover sufficient Magic Power (the blue
meter in the lower right corner).
It
is very important to gather the Jewels of the Red and the Blue Ring. You won’t
be able to finish Episode 7 if you don’t have the two Jewels of the Blue Ring.
This Ring is for protection. You will find this Ring in a hidden place in
the Mosque.
When
you find a Jar, smash it. Most of them contain goodies, but some hide a
Scorpion!
Scorpions:
easy to defeat. Let it approach and then kick it dead with your leg. However,
should you be stung you will slowly die unless applying a Phial of Antidote.
Large
Rats: somewhat tougher, use your Sword.
Bees:
very tough. Use your Sword.
Sometimes
3 or 4 enemies come in a pack. You’ll have to learn how to deal with these.
But that will be explained in the Walkthrough.
One
final remark. Jumping from a ledge or from a platform and hanging down with your
hands is not as easy as with Lara Croft:
Walk
backward (keep on pressing the walk button) till the edge. Walk 2 steps
forward, release walk and press backward, release, and immediately
press and hold action. Ali will elegantly flip backward, grab and hold
the ledge.
Keep
pressing action:
+
left: shimmy left
+
right: shimmy right
+
forward: pull up
When
you release action Ali will drop down. Certain heights require full
health or Ali will drop dead.
The story:
It
is told that the Sultan of Akhaba, following a wish granted by a genie, was
blessed with quintuplets: 5 magnificent girls answering to the gentle names of
Muscade, Melissa, Hellebore, Spiruline and Guarana.
The
Koba, the great book of laws of the Sultanate of Akhaba, states the rules of
marriage for the Sultan's daughters as follows: 'A daughter of the Sultan must
take a spouse the day of her twentieth birthday.
Otherwise, she shall be declared Al Jotani, which means "streetwalker", and shall be taken from the palace and deprived of all her princely rights.' The Koba also stipulates: 'Upon the death of the Sultan, power reverts to the eldest son or, failing that, to the fiancé of the eldest daughter or, failing that, to the Grand Vizier.' As the story begins, the 5 princesses have disappeared, and it is the eve of their twentieth birthday!
The player takes on the role of Ali, a charming young man who has considerable success with the princesses. He must find the Sultan's five daughters and bring them back to the palace in order to wed all five! He will thus become the sole successor to the throne and take the place of the Grand Vizier.
It is night-time. In a palace bedchamber, the lovely Princess Melissa is finishing a letter to the young Ali :
'My dearly beloved, It is now time to go see my father, the Sultan, so he can grant you my hand. As you know, tomorrow is my twentieth birthday, and we must absolutely get married. Afterwards, it will be too late! Meet me tonight at the cemetery just after prayers, and we will go to the palace together. I'm very frightened. I feel as if I'm being watched. If something were to happen to me, let my father know-he will trust you. Thank God for tomorrow when our hearts will be united for eternity! Your betrothed, Melissa'.
Click on the image below to go to Episode 1, Melissa's
Letter