Arabian Nights
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Written
and illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin
Click on one of these images to go to that Episode
Episode 1
Melissa's Letter |
Episode 2
The Sacred Tombs |
Episode 3
Mysteries at the Palace |
Episode 4
The City of Akhaba |
Episode 5
The Black Moon Sect |
Episode 6
The Magic Cave |
Episode 7
The Great Fortress |
Or click on the image at the bottom of this page to go to the next Episode
Episode
2, The Sacred Tombs
PART
1
BURIAL
PLACES
The
Crypt
After
a cinematic intro where Princess Melissa is taken prisoner Ali jumps down into a
subterranean Crypt maze...You should have collected some 15 Knives by now and a
sufficient amount of Phials of Life and Magic.
The
Crypt is infested with a poisonous species of Priests that are easily defeated
all right. But if you don’t notice them fast enough in their dark surroundings
they’ll spit deadly venom into your face! This will cause Ali to start
coughing and dazzling while he is slowly dying a horrible death. And the only
cure is a dram of an Antidote which Phial your Inventory does not carry yet. Now
what kind of designer apparently programs such a cruel and vicious game?
Beware
of giant Rats and do not fall down in the river of green acid.
Don’t cross this slimy gap for now
In the first Room you’ll meet a Priest behind the corner. Quickly approach and beat or chop off his head and limbs one by one. He may shed some Coins. Should you got poisoned by now, promptly hurry to the secret entrance of the Gong Hall in the second Room (see [*] further down) and proceed until you seize the vital Phial of Antidote in there.
Ali may get poisoned by a Priest
Go
left past the open door into a second Room with a Priest and a Rat both hiding
behind the corner to your right. Take care of the Priest first, and then hit the
Rat. Notice two Tombs in the wall of which one is opened, and a tall moveable
block.
Tombs in the wall
[*
proceed from here in case you got poisoned]
Push the tall block aside. Inside the passage a door will slide into the floor.
The secret entrance
The
Gong Hall
When you enter the passage you’ll stumble upon the Architect’s Parchment. It reads:
To
find the diamonds take care to note the four names on the pillars of the Royal
Tomb. You will find their correspondence in the funerary Chambers… Signed
Hadji, the Architect.
Ali
approaches the Gong Hall with a view from above: a huge Hall full of pillars and
a centrally suspended metal Gong. One slave is taking a nap and another one is
dusting a pillar… save here. Aim a Knife at the cleaner and try to put him to
sleep as well. Well, that won’t work… one
Knife seems insufficient so he’ll run and strike the Gong before you can
target again. That will alarm two more slaves entering from both doors. Quickly
load. Better prepare a Fireball for that traitor.
One Knife is not enough...
...but a Fireball is!
Jump
down and sneak near the sleeper. Make sure he’ll never wake up again. Take his
Phial of Antidote and drink it in case Ali is choking to death.
Your Phial of Antidote
Remember
that a Gong stroke will attract two slaves from behind the doors. Strike the
Gong and prepare for their attack. Fists and feet are fine as long as you keep
kicking first and don’t get pushed in a corner. If so, jump over them, run
away, turn around and continue. The Sword may work faster: you’ll have to get
used to different styles anyhow. When they’re joined with Allah one will leave
a Tomb Key behind. Take some time to examine all accessible places.
First
study the Altar with four pillars. Would that be the Royal Tomb mentioned by the
Architects’ Parchment? But where is the Tomb? Better take care to note the
four names on the pillars like it says. Copy the Arabic characters meticulously.
The two doors that were opened by the alarmed slaves give access to the funerary Chambers. It does not matter which door you’ll enter first.
The
Moon Chamber
The
door to your left (when facing the Altar) leads to a circus with a central beam
and a giant fan with razor-sharp blades. Notice 6 Switches arranged over the
circular wall, each illustrating a position of the Moon. As soon as Ali jumps
down the vent starts
spinning and coming down, slicing him eventually into a hamburger! You
have a limited time to press the Switches in the right sequence: from new to
full Moon.
Jump
down and press the Switch to your right, the new Moon position. The correct
sequence of the following Switches is:
-
3 left
-
1 left
-
2 right (half Moon)
-
1 right
-
2 right (full Moon)
The fan withdraws
Jump
and pull up to the newly opened entrance to the funerary Chamber. There are 6
Tombs stuck in the walls and each can be unlocked with your Key and pulled out.
Look up at the names above each Tomb and compare with the four names you wrote
down. Pull out two corresponding Tombs to retrieve the diamonds of the Parchment
(stand in front of a Tomb and press action). It is considered wise to
save first though because a wrong choice of Tomb may result in…well, find out
for yourself.
The blue diamond
The green diamond
??? ...Cobras... wrong choice!
The
exit is now blocked. To unlock, slide the Tombs back inward and leave for the
Gong Hall.
The
Carrousel Chamber
The
second door leads to the Carrousel of arrows. This is a challenge in aerobics
for Ali. As soon as
you jump in it will start reversing sense of rotation completely unpredictable
while arrows are being launched at you from several openings in the wall. You’ll
have to make it safely to the opposite exit. Run
till under the opening as fast as you can. Best things to avoid the arrows are
side jumps. Not easy with the ever changing sense of rotation. Jump
and pull up and enter a second funerary Chamber with 6 Tombs. Notice that little
difference? There are four water taps on the central beam. Or…would that be
taps for some other kind of liquid? Well, pull out a wrong Tomb and you’ll
find out! So better save here and select the correct two Tombs.
The yellow diamond
The red diamond
It’s like the acid from the river...
Slide
in the Tombs to unblock the exit and ride the Carrousel once again into the Gong
Hall.
The
yellow Ring
Place
each diamond inside a pillar of the Royal Tomb (stand in front of one and press action).
Revelation
of the yellow Ring
Climb
the Tomb and the Ring –slowing down is yours! This Ring will allow Ali to
considerably slow down his enemies and will get more powerful when new Jewels
shall be added.
Back
to the Crypt
Face the two Tombs in the wall. Push in the Tomb that is sticking out and pull out the other one, otherwise it won’t come out. You’ll find 20 Gold Coins and a Phial of Life in there.
Return
to the first Room and jump over the acid river. From the entrance to the next
Room you will notice a Rat. Be careful: right behind the corner there’s a
Priest in ambush. When you beat him up, you’ll get some Coins. With the Sword
you’ll get nothing. Apparently that seems to apply to some of the Priests in
this Crypt.
Beat
the Gold out of him
Once
again, should you get poisoned in this section and you have spend your only
Phial of Antidote last time, hurry to the 4th Room (see [*] further)
and proceed from here to another level where a new Phial of Antidote will be
available.
Kill
3 Rats in a row. There is a Tomb in the corner stuck in the wall. You may unlock
it with your Key but there’s nothing to grab.
Turn
left and jump over the acid river. Drink from the magic Fountain and watch a cut
scene of a dancing Princess. Listen to the story, there’s something wrong with
the Grand Vizier.
Another magic Fountain
Cross
the river again to the 4th Room.
[*
proceed from here in case you got poisoned]
See that chain hanging from the ceiling? Unlock the Tomb and make it a ledge from which you can jump to the chain. Climb out of the Crypt...
Climbing the chain
The
U-shaped Graveyard
After
a loading of the game you’ll get a view from above.
Jump off here
Enter the brown door. In a cinematic three Archers get instructions from an imposing Colossus of how to catch Ali.
Ali is sneaking in
Standing
in the Alley, don’t move and watch two Archers passing by.
One is hesitating and examines the Graveyard turning his back towards
Ali. Sneak behind him (press crouch
twice quickly). Chop off his head with a single stroke and grab his Phial
of Antidote and Gold Coins.
The
two other Archers are alarmed now. You can kill these guys with a single hit but
they move so fast. Watch their arrows. Stay in the alley and wait for the second
one to arrive from behind the right corner and surprise him here. This one
carries a Phial of Life and more Gold Coins. Chase the last one and silence him.
Go
looking for more goodies in this area. First open one of the side doors in this
Alley. There are 3 King’s Cobras in a small garden. Wait for the first one to
crawl out and treat it on three foot kicks, that prove more efficient than some
Sword strokes.
Turn
right behind the door. The second Cobra arrives from that corner, finished it
off, turn around and let the third one approach. When the Garden is Snake-free
take the Knife in the central bush and go smash 3 Jars in the opposite corner
alcove: one contains 3 Bombs.
Getting more goodies
The
second door at the end of the Graveyard’s right side is locked and you’ll
need to capture a Key for that.
The
Colossus
Princess
Melissa is crying in her cell and now is the time to set her free at last!
Meet
your first Boss now…the Colossus. There are a few ways to defeat this powerful
brute.
Different
tactics
If
you have at least 10 Knives in your pocket there is a much easier way to butcher
this guy:
Lure
him past the door and let him follow you. Turn around and keep on throwing Knife
after Knife until he’s gone. You’ll need 5-7 Knives for that.
50,000 dinars for the death of Ali, 20,000 dinars for the capture of Melissa. Careful: do not contact me at the Palace. I will send you my faithful Abdul. Signed...
Obviously
this contract has been written by the vicious Grand Vizier!
Go
all the way to the other side of the Graveyard and open the 2nd door
with your Key.
PART
2
NIGHT
TIME IN THE CITY
After
a new loading of the game, Ali is finding his way to the heart of the City.
City
Gates
Watch out when entering this place. Be prepared for a fight with an Archer and Hunchback in ambush behind the corner to your left. Lure the Hunchback out and jump back, out of reach of the Archer’s arrows. Once you’re done with the Beggar go after the Archer. Take his Coins.
The Archer will stay behind the corner
Explore
the place now. There is a Jar on top of a wall which you can reach by pushing a
chest against the wall and jumping up from there.
Pushing the chest under the Jar
The
Jar contains 4 Knives! Go down the
stairs in a corner and smash a Jar with a Phial of Life.
Cutting two ropes
The
bridge will lower now. Open the next door. Ali is standing on a staircase
leading down to a guarding Post. There is a low pink wall to your right and a
Jar stands higher up in the left corner. Climb the walls and smash the Jar for
…clean air. However, from here you have a good view. Notice a Guard in front
of the gate next to a Bell. Don’t spend any Knives on him from here but rather
come down and face him with the Sword. When you’ll approach he will tell you
that the Gate to the City is closed for thieves like Ali. These lance Guards are
very tough and hard to defeat. Repel his strokes and time your own well. Take
some goodies he’ll leave behind.
Facing the Lancer
When
he’s sent to eternity smash the three Jars in the corner and grab a Phial of
Life.
(Note:
if you failed hiding well enough the Guard will notice Ali and won’t call for
assistance. In that case you’ll have to defeat him, ring the bell again and
hide till a next Guard will arrive from the stairs).
A Bomb for the Guards...
Grab
whatever you can, like Bread, Knives and Gold Coins and hurry up to the stairs
again.
...and a Knife for the Archer
Come down and enter the City. The Gates are open wide...
City
by Night
When
you enter the Gate immediately jump aside when an Archer fires from a low roof
at the far corner of the alley.
A City infested with Archers
Turn
right and climb the watch-tower. On top you’ll get a Phial of Life. Take some
time and enjoy the view. From here you’ll notice a hidden Jar behind the gate
you have just entered. Go down and break it (turn toward the ladder and press action).
The first Puzzle piece
This
Jar contains your first of 5 Puzzle pieces you’ll have to uncover in this
section of the City.
Halfway
down the ramp in the alley climb the beam to your right and walk all along the
beam to the corner where just blew away the Archer. Jump on the ledge where
you’ll find Puzzle piece #2 and two Jars. Break them for a Phial of Magic.
Your second Puzzle piece
Jump back to the beam and watch 3 Guards below coming your way from the other alley. Are they begging for a Bomb?
One Bomb for 3 Guards
Jump
down and catch 2 Knives and some Gold Coins. In this alley there’s an Archer
on top of a bridge. Blow him off with a red Fireball.
An Archer on the bridge
Walk
to the bridge and turn left to smash a Jar at the dead end. There’s a Bomb in
there.
Go
back to the other side of the bridge and climb the ledge. From here jump to the
lower roof to your left and further up till under the Arcade. There is an Archer
shooting from a roof above but you can’t spot him. Break a Jar to your right
for a Phial of Magic and turn around. Opposite you’ll see a red and white
awning and Puzzle piece #3 on a higher roof under some palm trees. Notice
another Jar at the end on the bridge.
The awning and Puzzle piece #3
Run
and jump to the Awning and immediately turn around and aim a red Fireball at the
Archer on top of the opposite building.
One more to go
Jump
to the roof with the palm trees and catch your 3rd Puzzle piece.
Come
down and return to the ledge under the bridge. Climb up to the bridge and smash
that Jar you saw from under the Arcade. This one hides an Apple.
Jump
to the higher bridge on the other side, and look left. There is an Archer posted
on a roof but he won’t notice Ali. Kill him from here. One Knife will do a
fine job
This Archer does not notice Ali
Now
it’s time for some rope walking! Ali is experienced now. Cross the first rope
and look to the opposite roof where the next Archer is shooting from. A Fireball
in his direction is your right option.
36 Look between the leaves
Walk
the longer rope to the opposite balcony and smash the Jar. You’ll obtain
Jewel-blinding, the second Jewel for the yellow Ring whose Magic will blind your
enemy.
Climb the long rope to the Jewel
Turn
left of the balcony and jump down to the magic Fountain. You won’t get hurt.
Drink from the Fountain and watch Princess Spiruline performing a nice belly
dance for entertainment!
Jump to the Fountain and enjoy the movie
Come down to ground level and enter a small room to your left with two Jars inside. Break them and find…more bubbles of air. Turn around and look up to the opposite roof where another king of arrows has appeared.
They keep appearing
Run
toward the opposite ramp and turn right. Immediately jump aside to avoid an
arrow of the Archer at the end of this alley. Aim and blast a Fireball.
Shoot this Archer...
Run
up the second ramp, turn around and quickly shoot the one on top of the dome.
...and this one too
Return
to the central place and ascend the arcade in the opposite corner. Follow the
stairs up to the ledge and smash the Jar for a Bread. Walk over the top of the
arcade to the other side and climb the roof. Jump down to the lower roof where
you’ll catch your 4th Puzzle piece.
The 4th Puzzle piece
Jump
down and follow the two ramps again till the end of the allay where you can
break a Jar containing a Knife. Run up the adjacent stairs and turn around
facing the opposite roof. Up on the roof you can spot Puzzle piece #5. Jump to
the roof and include your final piece.
The 5th Puzzle piece
The
Puzzle of five Pieces
Stand on the corner of this roof and jump to the opposite roof. Climb up and descend the narrow staircases on the other side. Down the third staircase a one-eyed Hunchback Beggar is molesting Ali. Some Kicks will definitely end this kind of bad behavior.
A lesson in good manners
Grab
a few Coins and smash a Jar in the corner hiding a Phial of Life. See how
nervous Ali is getting here? That is because of the nearby Cobra pit.
Carefully
walk to the edge of the snake pit and look down. There is a crate below. Save
here because this is going to be a one way trip only!
Jump down on top of the crate and make sure you don’t miss it.
Immediately 3 King Cobras will curl below Ali’s feet! Aim a Bomb and shatter
their skins all over the pit.
Before... and after the Bomb
Jump
down and walk past the corner where you’ll meet two more of these Serpents.
Kick them both to kingdom come!
Two more of these fellows
Look
at the wall fresco with five missing squares. Those are the Puzzle pieces you
collected!
Place
each piece in the corresponding hole and respect the correct sequence from left
to right:
1,
2, 4, 5, 3.
Finishing the Puzzle
And
the Good Genie appears:
Thank
you for freeing me my Prince! We shall meet again!
Is that all?!?! No three wishes? No money? No gold? No nothing at all!?!?! What kind of Genie is this???
Follow
Ali into... Episode
3.
Click on the image below to go to Episode
3, Mysteries at the Palace