Arabian Nights
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Written
and illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin
Click on one of these images to go to that Episode
Episode 1
Melissa's Letter |
Episode 2
The Sacred Tombs |
Episode 3
Mysteries at the Palace |
Episode 4
The City of Akhaba |
Episode 5
The Black Moon Sect |
Episode 6
The Magic Cave |
Episode 7
The Great Fortress |
Or click on the image at the bottom of this page to go to the next Episode
Episode 7, The Great Fortress
It
all starts with a cinematic sequence where Ali arrives on his Camel in the
desert at a sealed cave in a rock formation. A large spherical rock blocks the
entrance. Ali
gets down from his Camel and formulates a magic sentence. Now
the rock rolls into the passage. You will meet that rock later on again.
Ali
enters another very complicated labyrinth and this time with two floors. New
kinds of Guards are introduced here: some sort of Aboriginals. Proceed
and when the passage bends to your left jump over the three Rats so you won’t
have to bother with them.
There
are a number of gaps to jump. The
first one is too wide, Ali will crash if he does. Jump to a ledge on the left
and from there to the other side. You’ll
arrive at an elevated opening into a gigantic cave.
Beware!
There are 2 Archers up on the rocks and one down on the floor. Keep
left and jump to the ledge below and then jump down. Keep
close to the rock so that only one Archer will be able to see you. When he
shoots, you’ll see where he is standing.
Jump
aside before his Arrow hits you, and build up magic for a red Fireball. He
will shed Gold Coins and a Knife. The
2nd Archer up high is further away. Repeat.
Finally
go chase the 3rd one below and cut him into pieces before he hits
you. Those guys run very fast so aim your strokes well. Look
at the spot where the 1rst Archer stood. There are ledges to climb leading to
another passage high up. Don’t go up there yet. There
are other businesses to take care of first.
Climb
over the far edge into a new passage and when it splits up, go to your right and
soon you will reach another wide gap that you need to cross with a running jump.
Grab the edge and pull up.
As
such you will have avoided a combat with a Guard and an Archer who were right
behind Ali. On the left wall you will soon notice two ledges that lead to the 2nd
floor. Do
not run any further because the passage will soon come to an end. Jump
to the ledges instead.
Map of the second floor
On the map you’ll notice 3 double circles. These are openings to the first floor and the arrows point to the spots where you’ll end up. The map is somewhat similar. Basically you’ll just have to explore all of the passages following the map and kill every Guard an Archer first. Take all Coins and Knives they leave behind.
The
Guards are really hard to defeat, and often they come in packs of two or three,
either accompanied with an Archer or not. The
only message here is: SAVE before any assault!
There
are two chambers of importance that you will then have to visit. Go
down into the room loaded with Phials of Life and Magic. Then
leave all the way for the Treasure hall. Climb
the two ledges and observe the hall from the 2nd ledge. Save. You
will see a very mighty Sorcerer that is the Head of the Guards and Archers.
This
one is another extremely tough guy to defeat, somewhat like the Guru in the
previous Episode. Except, this one has 2 very annoying magic spells:
-
he launches lightnings that will poison Ali
-
he can reverse your controls! That means: left becomes right, and forward
becomes backward and vv.
Climb
up and run to the Guard and let him feel your Sword. Or you may use magic or 2
Knives from your position if you like to play it safe. When
he’s gone, try to get near the Sorcerer and hit him repeatedly. It’s
possible to crush him as such, but it will cost you quite some Phials of
Antidote and of Life.
Another
method is to lure him and let him follow you till the edge in front of the
second ledge where he can’t reach you while you’re standing below on the
ledge. From there throw 7 till 8 Knives to the Sorcerer and he’s definitely
down and out. That is, should you have an abundance of Knives. And that depends
on the quantity you purchased from the Merchant and took from the Guards.
In any case, always make sure you keep at least 5 Knives in your inventory! Take the Jewel that the Sorcerer left. Examine every corner in the area of the Treasure chests and you will stumble on an abundance of Gold Coins!
Leaving
the Labyrinth
Set
out all the way to the Archer’s Room and jump left or right past the rock that
is jamming your way. That’s the rock from the entrance that rolled down over
there. You’ve
been in this cave before. This time climb the ledges and follow the passage till
the gap.
Jump
to a ledge to your left and from there to the opposite side and proceed till the
edge where you will see a huge lake of green slime. Once
again, Ali will have to jump from block to block until he’ll reaches the
opposite side. But here the jumping is not that easy at all.
Save
after each successful jump. Your
first jump is to the tall block in front of Ali. Flip
backward 3 times. Then take a running jump and press action. Ali
will grab and hold the edge of the block if he makes a twist while in the air. Just
make sure to jump exactly from the edge.
If
not, he will fall in the gunk and will be solved. From
there jump to 6 more blocks and finally to a long flat block. Walk
all the way to the edge. See those 3 blocks before you? As
soon as you’ve pulled up to the first one it will immediately lower down, and
so will the next two.
Act
fast here. Pull up, go one step forward and jump to the 2nd block and
then to the 3rd. From there jump to the double block and save at
once. A
gigantic Dragon-like Monster will emerge from the lagoon of green substance but
will somehow hesitate to attack Ali.
Take
advantage of these few moments to aim a Knife at him with full power (see the
arm pulling muscles). 3 more Knives in a row will destroy the Monster. Jump
to 2 more blocks and then down to another flat block. This last jump downhill
may sometimes heavily cost on health, so make sure your health meter is bursting
before any attempt.
Two
more blocks are now between Ali and a new passage high up in front. Follow
this way. There are 6 higher levels to jump on, and then 2 gaps to cross and
again 3 higher levels till you reach another large cave. Jump
down and a cinematic sequence will give Ali an idea about the horrible Medusa
who is guarding the last of the 5 Princesses held prisoner in chains!
Mister nice guy...
The
Medusa with a head full of poisonous snakes will continuously shoot Arrows at
Ali, so you’d better approach by running from post to post and hiding from her
Arrows. However
if you would come too near and look at her, something glows up in her eyes and
you will be petrified at once!
Set up magic for the 3rd Jewel of the blue Ring for full protection and run towards the Medusa. Ali is now immune for her petrifying looks, but not against her Arrows or her Snakehead! Keep striking incessantly with your Sword but watch out for venomous Snake bits. When the Medusa has become Mythology once again, take a few Coins and go kiss and release the Princess.
Returning
to the Palace
It
all goes very fast in a cinematic sequence now. Ali
is seeing a Merchant. Purchase wisely, and look for plenty of Knives. Then
you’ll witness the fountain room in the Sultan’s Palace in a shape of
destruction.
Subsequently
the camera goes up into the Sultan’s quarters where everyone has disappeared
but the Vizier himself. The whole place is terribly messed up and the Vizier is
pretending that the Sect of the Black Moon is guilty for the looting and
burning.
The
Vizier wants to get rid of Ali too and he has obviously obtained a number of
evil spells. He is at present a powerful Black Sorcerer! Prepare
once more for a very hard struggle.
He
blasts a number of magic spells with all different results:
-
forcing Ali to move in slow motion
-
turning the room dazzling light
-
launching lightnings
-
disappearing and
materializing elsewhere... you name it!
Protect
Ali by the 3rd Jewel of the blue Ring and launch Fire bolts and
Knives from a secure distance. Avoid
his lightning by jumping sideward. When
you’ve finally got the Vizier where he belongs, take his Parrot Seeds.
Leave
the Sultan’s chamber and turn to your right into the passage. Make sure your
magic meter is fully loaded. Walk forward until you’ll notice a Lizard Guard
behind the corner. Lure the Lizard as follows:
Turn
around and take one step back at a time. As soon as you hear the Lizard growling
run forward and let him follow you. Turn right and sprint till the opposite
entrance where you must immediately prepare a red Fireball. Wait until he comes
out and launch the Ball.
The
Lizard will be paralyzed for a few seconds. Enough time to launch a second
Fireball. Run towards him and strike him twice with your Sword. Sprint into the
Sultan’s chamber where he will follow you in his own slow pace. Two Knives
will finish the job. Take his Key and a number of Gold Coins. Enter the opposite
passage. A the far end you will notice a Guard being posted.
Map of the first floor
Let
the Guard approach you and... turn this into his last move. Take the Apple and
proceed to the room with a small staircase. Open
the door and you’ll glimpse a Guard hiding behind the door. Walk forward until
he notices you and then flip backward twice. You can easily beat him in the
chamber. Take his Apple.
Follow
the hallway into the room with 3 doors. Left to the entrance is another Lizard
waiting. Step into the room and let him follow you back into the hallway. Turn
around and blast 2 Fireballs just like with the previous one. 2 strokes with the
Sword and 2 more Knives and he’s all set for Texan boots.
Finish
off 2 more Guards, and return to the staircase to your left. Go all the way up,
butcher the Guard and once more enter the Office of the Vizier. Push the
bookcase and go into a new room with a Skeleton, a fireplace and a Parrot cage.
Kick the Skeleton and a new Jewel is yours.
Walk to the Parrot and feed it with the Vizier’s Seeds. A very nice cinematic sequence shows then a rug turning into a flying carpet. Ali takes place on it and goes on flying through the night into... the Fortress of the Black Moon.
The Grand Fortress
Ali enters a staircase
Hall that will give access to the passage of the Fortress of the Black Moon
Sect. This Section is linear, so just follow the plan.
A map of The Fortress of The Black
Moon Sect
Priests throw Knives and Guards are armored. You’ve met them before, so beware of their fanatic hostility. Some of them leave a Key when they kiss earth goodbye which will allow you to proceed through further locked doors.
Go
down the stairs and enter the door on the first floor. Behind
the corner to your right is a first Priest. Run towards him while jumping and
avoiding his Knives. Put him to sleep with your Sword.
Follow
the passage to the left and get rid of a 2nd Priest. There is a door
to your right which you may or may not enter. If you do, you’ll have to fight
a Guard without much reward beside a few Gold Coins.
Pass
through the next door and bolt the Guard from the blue. When his tin can is
ready for recycling take his Key. Then definitely save! Behind the new door is a
large Hall in the shape of a half moon with 4 Guards and 2 Priests, and you’ll
just have to slay them all.
If you should run into the Hall, the door will seal behind Ali
and they all will assault together. There won’t be any time to prepare magic
for an earthquake or anything else, since Ali will be cut to pieces at once! In
fact you’ll have to lure them out one by one and come to blows outside when
the door is blocked.
See
that slumbering Guard in front of you? Aim a Knife at him ?perhaps 2 ?and
he’ll come running out towards you. Make him say hello for the last time.
Then, apply magic for the 3rd Jewel of the blue Ring and save. Walk
in again and let some goons notice you, but watch the door.
Run
back into the antechamber and wait for them to arrive. Ali is pretty much
invulnerable now, so strike like hell, and that’s where you’re ought to send
them. You may as well enter the Hall now since no one will become aware of you.
Watch
for the spots on the floor. Save and walk over such a spot. Oh boy!?li gets
speared! Sneak towards a thug and strike. Then mash him in close combat. The
last Guard to your right is carrying a Key giving access to the 2nd
door.
Enter
and a cinematic sequence will join Ali once again with the Gardener of the
Sultan. Except now his real name is exposed: Hussain Rachid, the older brother
of the Sultan. He tells an unbelievable story of a Lamp and a Genie that was
stolen by his brother to make his wish come true: becoming the Sultan of Akhaba!
And
now Hussain claims the throne! And what’s more: he appears to be the real Guru
of the Black Moon Sect! You’ll notice an abundance of Jars in there. Instead
of containing plenty of goodies, they’ll soon will try to cause Ali’s death.
From
the moment you’re back in control save at once! See what happens. The Jars are
lifted in the air and one by one they’re smashed into pieces on top of Ali!
No way to escape, because the 2nd door is locked as well. So
this is what you should do.
Run
to the 2nd door with the Christmas lights. Only 1 Jar will smack you
here. Fill up your Health and Magic and protect Ali with the ?3rd
Jewel of the blue Ring once more. Walk back into the Hall and just stand still
when all of the Jars come down on Ali.
He’s
as good as immune for their attacks now! When the spell has spent its force, run
back to the door and repeat allover. Once the last Jar has cracked on Ali the 2nd
door will be unlocked and you’ll be able to leave the Hall.
Wipe
out the passage from all goons and enter the Tile puzzle room. There you’ll
find a variation on an all time favorite with 8 tiles on a board of 9 that have
to be shuffled into a certain figure.
This puzzle figure is once again a half moon. Stand on a Tile, jump up and it will move towards the adjacent empty spot. There is no particular way to arrange the Tiles, so try it out in your own way. When you’ve got the puzzle solved, part of the floor will slide away and the Key to the exit door will be yours.
The
Final Battle
Open
the door and aim 2 Knives at the Guard. If you have plenty of Knives, just turn
him further into a strainer. If
not, let your Sword do the job. Take 2 Knives and a Key.
Go
through the door and now there’s a passage in between two elevated sections
behind a fancy fence. A Guard with Shield is standing in front of the door. Aim
3 knives at him and he’ll be pretty much weakened. You’ll know what to
choose from. Take 3 knives and a Key.
You
may explore the elevated levels, but there won’t be anything found. The next 2
Priests are peanuts to destroy and the 2nd carries a Key for the door
to the Arena. Fill up your Health and Magic and go inside. A cinematic sequence
will start.
The Sultan’s brother Hussain calls the Moon and welcomes Ali: Apprentice! You shall again witness the rebirth of the Black Moon at the end of which ceremony you will be sacrificed!
The
Gardener has turned into an evil Sorcerer and will start spinning and striking
Ali. Save
now. Quickly apply magic to the 3rd Jewel of the blue Ring. Look up
and turn around until you see him floating high near a wall in the Arena.
Let
him come spiraling down and give him a stroke with your Sword before he even
touches Ali. He’ll be hurt and flutter back to another lofty position.
Immediately load you magic and save.
Now
Hussain will start throwing razor-sharp rotary discs at Ali that won’t hurt
him thanks to the force field of the Ring. If not protected, Ali would have
given up the ghost after a few such frisbees.
Always
wait on this spinning lunatic to hover down and then strike again. Make sure you
refresh Ali’s protection field before its force has run out! You’ll just
have to repeat these tactics. 10 such strokes will launch this whirling creep
till his beloved Moon!
And
that’s the ending of the Black Moon Sect. A podium will rise now in the center
of the Arena. Walk up to one of the ramps and jump on it. Go stand upon the
Teleport in the middle and Ali will be transported to a dark and obscure dungeon
where a voice is begging to be set free. That’s the Sultan of Akhaba who was
captured by his sick brother.
Walk
towards the basket. You know what to do here. Take out your magic Flute and
charm the rope. Climb up to the second floor and push the wheel. A final
cinematic sequence shows how a cage is coming down holding the Sultan as a
prisoner.
Ali
releases the Sultan who will offer him a Harem of his 5 daughters as lawful
spouses and a fine job at the Court as the new Grand Vizier. The Sultan’s last
request is a kiss from Ali. Come on, you can do it, he says. So be done,
and the Sultan gets transported straight to the Palace. Whereas Ali is admiring
the dances of his 5 new wives!
Congratulations! You have just successfully completed the beautiful Fairytale of the...Arabian Nights !
The End...